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	<title>Comments on: Creating a Game Soundtrack: Interactive and Adaptive Audio</title>
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	<link>http://digitalworlds.wordpress.com/2008/04/15/creating-a-game-soundtrack-interactive-and-adaptive-audio/</link>
	<description>A blogged course production experiment...</description>
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		<title>By: Area of Interest:- Music/Soundtracks For Games- Interactive and Adaptive Audio &#124; tomhayesmusic</title>
		<link>http://digitalworlds.wordpress.com/2008/04/15/creating-a-game-soundtrack-interactive-and-adaptive-audio/#comment-1840</link>
		<dc:creator><![CDATA[Area of Interest:- Music/Soundtracks For Games- Interactive and Adaptive Audio &#124; tomhayesmusic]]></dc:creator>
		<pubDate>Sat, 04 May 2013 13:38:57 +0000</pubDate>
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		<description><![CDATA[[...] http://digitalworlds.wordpress.com/2008/04/15/creating-a-game-soundtrack-interactive-and-adaptive-au... [...]]]></description>
		<content:encoded><![CDATA[<p>[...] <a href="http://digitalworlds.wordpress.com/2008/04/15/creating-a-game-soundtrack-interactive-and-adaptive-au" rel="nofollow">http://digitalworlds.wordpress.com/2008/04/15/creating-a-game-soundtrack-interactive-and-adaptive-au</a>&#8230; [...]</p>
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		<title>By: Tony Hirst</title>
		<link>http://digitalworlds.wordpress.com/2008/04/15/creating-a-game-soundtrack-interactive-and-adaptive-audio/#comment-830</link>
		<dc:creator><![CDATA[Tony Hirst]]></dc:creator>
		<pubDate>Sat, 25 Apr 2009 10:55:10 +0000</pubDate>
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		<description><![CDATA[See also:
The use of generative music systems for interactive media. Edo Paulus 2001 (revised 2002) [ http://eude.nl/projects/paper-gmsim/paper-GMSIM.pdf ]]]></description>
		<content:encoded><![CDATA[<p>See also:<br />
The use of generative music systems for interactive media. Edo Paulus 2001 (revised 2002) [ <a href="http://eude.nl/projects/paper-gmsim/paper-GMSIM.pdf" rel="nofollow">http://eude.nl/projects/paper-gmsim/paper-GMSIM.pdf</a> ]</p>
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