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	<title>Digital Worlds - Interactive Media and Game Design &#187; Friday Fun</title>
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		<title>Digital Worlds - Interactive Media and Game Design &#187; Friday Fun</title>
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		<title>Friday Fun #20 Net Safety</title>
		<link>http://digitalworlds.wordpress.com/2009/09/25/friday-fun-20-net-safety/</link>
		<comments>http://digitalworlds.wordpress.com/2009/09/25/friday-fun-20-net-safety/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 09:29:09 +0000</pubDate>
		<dc:creator>Tony Hirst</dc:creator>
				<category><![CDATA[Friday Fun]]></category>
		<category><![CDATA[kids games]]></category>
		<category><![CDATA[PEGI]]></category>
		<category><![CDATA[privacy]]></category>
		<category><![CDATA[safety]]></category>

		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=248</guid>
		<description><![CDATA[For games that are sold on the UK High Street, the PEGI classification scheme allows purchasers to check that the game is appropriate for a particular age range, and also be forewarned about any &#8216;questionable&#8217; content contained within the game, such as violence, sex or drugs references, and so on  (e.g. Classifying Games).
At the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitalworlds.wordpress.com&blog=3013057&post=248&subd=digitalworlds&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>For games that are sold on the UK High Street, the PEGI classification scheme allows purchasers to check that the game is appropriate for a particular age range, and also be forewarned about any &#8216;questionable&#8217; content contained within the game, such as violence, sex or drugs references, and so on  (e.g. <a href="http://digitalworlds.wordpress.com/2008/03/27/classifying-games/">Classifying Games</a>).</p>
<p>At the time of writing, there is no mandated requirement for online games to display PEGI ratings, even if the games are made specifically for the UK market, although PEGI does have an online scheme &#8211; <a href="http://www.pegionline.eu/en/index/">PEGI Online</a>:</p>
<blockquote><p>The licence to display the PEGI Online Logo is granted by the PEGI Online Administrator to any online gameplay service provider that meets the requirements set out in the <a href="http://www.pegionline.eu/en/index/id/235">PEGI Online Safety Code (POSC)</a>. These requirements include the obligation to keep the website free from illegal and offensive content created by users and any undesirable links, as well as measures for the protection of young people and their privacy when engaging in online gameplay. </p></blockquote>
<p>So how do you decide whether an online game is likely to be appropriate for a younger age range? One way is to &#8216;trust&#8217; a branded publisher. For example, games appearing on the BBC <a href="http://www.bbc.co.uk/cbeebies/fun/">CBeebies games</a> site are likely to be fine for the youngest of players. And the games on <a href="http://www.bbc.co.uk/cbbc/games/">CBBC</a> hit the spot for slightly older children. If you&#8217;re not too bothered about product placement and marketing, other trusted brands are likely to include corporates such as <a href="http://home.disney.co.uk/">Disney</a>, although if you&#8217;re a parent, you may prefer games hosted on museum websites, such as <a href="http://kids.tate.org.uk/games/">Tate Kids</a> or the <a href="http://www.sciencemuseum.org.uk/onlinestuff/games.aspx">Science Museum</a>.</p>
<p>But what about a game like following, which is produced by Channel 4 and is intended to act as a &#8216;public service information&#8217; game about privacy in online social networks?</p>
<p><a href="http://www.smokescreengame.com/" title="Photo Sharing"><img src="http://farm4.static.flickr.com/3489/3940824848_126e122a2e.jpg" width="500" height="318"></a></p>
<p>What sort of cues are there about the intended age range of the players of this game? Are there any barriers or warnings in place to make it difficult to gain access to this game on grounds of age? Should there be? Or is it enough to trust that the design and branding of the site is only likely to appeal to the &#8216;appropriate&#8217; demographic?</p>
<p><em>Look through the Smokescreen game website and missions. To what extent is the game: a simulation? a serious game?</p>
<p>How does the visual design of the game compare with the designs for games on the &#8216;kids&#8217; games sites listed above?</em></p>
<p>PS if you get a chance to play some of the kids games, well, it is Friday&#8230; :-) I have to admit I do like quite a few of the gams on the Science Museum website ;-)</p>
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			<media:title type="html">Tony Hirst</media:title>
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		<title>Friday Fun #19 Let&#8217;s Make a Movie</title>
		<link>http://digitalworlds.wordpress.com/2008/11/02/friday-fun-19-lets-make-a-movie/</link>
		<comments>http://digitalworlds.wordpress.com/2008/11/02/friday-fun-19-lets-make-a-movie/#comments</comments>
		<pubDate>Sun, 02 Nov 2008 12:35:26 +0000</pubDate>
		<dc:creator>Tony Hirst</dc:creator>
				<category><![CDATA[Friday Fun]]></category>

		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=205</guid>
		<description><![CDATA[A recent post reporting on the 2008 Machinama filmfest on the Game Set Watch blog (The State Of Machinima, Part 2: The Machinima Filmfest Report)  mentions, in passing, how in certain respects machinama &#8211; films made using game engines  &#8211; can &#8220;be best described as digital puppetry&#8221;.
So for the budding digital puppeteers out [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitalworlds.wordpress.com&blog=3013057&post=205&subd=digitalworlds&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>A recent post reporting on the 2008 <a>Machinama filmfest</a> on the Game Set Watch blog (<a href="http://www.gamesetwatch.com/2008/11/the_state_of_machinima_part_2.php">The State Of Machinima, Part 2: The Machinima Filmfest Report</a>)  mentions, in passing, how in certain respects machinama &#8211; films made using game engines  &#8211; can &#8220;be best described as digital puppetry&#8221;.</p>
<p>So for the budding digital puppeteers out there, why not wind down this Friday afternoon by having a go at putting together your own digital puppetry performance using <a href="http://www.xtranormal.com/">xtranormal</a>?</p>
<p><a href="http://www.xtranormal.com" title="Photo Sharing"><img src="http://farm4.static.flickr.com/3250/3009638447_22ebee251e.jpg" width="500" height="312"></a></p>
<p>This online application allows you to select a &#8220;film set&#8221; and then place one or two characters within it. The characters actions can be defined from a palette of predefined actions:</p>
<p><a href="http://www.xtranormal.com" title="Photo Sharing"><img src="http://farm4.static.flickr.com/3017/3009650175_6b779991a3.jpg" width="393" height="322"></a></p>
<p>and facial expressions:</p>
<p><a href="http://www.xtranormal.com" title="Photo Sharing"><img src="http://farm4.static.flickr.com/3007/3009651799_012c62d303.jpg" width="406" height="326"></a></p>
<p>Dialogue can also be scripted &#8211; simply type in what you want the characters to say, and it will be rendered to speech when the scene is &#8220;shot&#8221;.</p>
<p><a href="http://www.xtranormal.com" title="Photo Sharing"><img src="http://farm4.static.flickr.com/3251/3009654067_c6aec76483.jpg" width="338" height="487"></a></p>
<p>You also have control over the camera position:</p>
<p><a href="http://www.xtranormal.com" title="Photo Sharing"><img src="http://farm4.static.flickr.com/3189/3009648277_e952a436e3.jpg" width="409" height="337"></a></p>
<p>To get you started, here&#8217;s a quick tutorial:</p>
<p><span style="text-align:center; display: block;"><a href="http://digitalworlds.wordpress.com/2008/11/02/friday-fun-19-lets-make-a-movie/"><img src="http://img.youtube.com/vi/RtjQlztrA2A/2.jpg" alt="" /></a></span></p>
<p>If you don&#8217;t want to start from scratch, you can remix pre-existing films&#8230; Here&#8217;s one I made earlier, a video to the opening lyrics of a New Model Army song: <a href="http://www.xtranormal.com/watch?e=20081022161925907">White Coats</a>.</p>
<p>The following clip shows a brief demo of the application, along with a sales pitch and a quick review of the business model.</p>
<p><span style="text-align:center; display: block;"><a href="http://digitalworlds.wordpress.com/2008/11/02/friday-fun-19-lets-make-a-movie/"><img src="http://img.youtube.com/vi/ssmFrh-809c/2.jpg" alt="" /></a></span></p>
<p><em>Based on the demo pitch and some if the ideas raised in <a href="http://digitalworlds.wordpress.com/2008/10/27/ad-supported-gaming/">Ad Supported Gaming</a>, how do you think xtranormal might be used as part of an online, interactive or user-engaged advertising campaign?</em></p>
<p>PS For a large collection of machinima created using the Halo game engine, see <a href="http://halomovies.org/">Halomovies.org</a>.</p>
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			<media:title type="html">Tony Hirst</media:title>
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		<title>Friday Fun #18 Let&#8217;s Go F1 Racing</title>
		<link>http://digitalworlds.wordpress.com/2008/10/24/friday-fun-18-lets-go-racing/</link>
		<comments>http://digitalworlds.wordpress.com/2008/10/24/friday-fun-18-lets-go-racing/#comments</comments>
		<pubDate>Fri, 24 Oct 2008 12:35:18 +0000</pubDate>
		<dc:creator>Tony Hirst</dc:creator>
				<category><![CDATA[Friday Fun]]></category>

		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=206</guid>
		<description><![CDATA[It&#8217;s coming up to the end of the Formula One Grand Prix season, so what better way to spend the weekend than doing a bit of F1 driving ourselves?
Enter the Puma Racing advergame, a game designed to promote the Puma all-in-one racing suit, apparently&#8230;
The controls are &#8220;typical&#8221; racing game commands:

So get suited up, and let&#8217;s [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitalworlds.wordpress.com&blog=3013057&post=206&subd=digitalworlds&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>It&#8217;s coming up to the end of the Formula One Grand Prix season, so what better way to spend the weekend than doing a bit of F1 driving ourselves?</p>
<p>Enter the <a href="http://www.pumamotorsport.com/">Puma Racing advergame</a>, a game designed to promote the Puma all-in-one racing suit, apparently&#8230;</p>
<p>The controls are &#8220;typical&#8221; racing game commands:</p>
<p><a href="http://www.pumamotorsport.com/" title="Photo Sharing"><img src="http://farm4.static.flickr.com/3238/2967072294_d05e6a3615.jpg" width="500" height="283"></a></p>
<p>So get suited up, and let&#8217;s go :-)</p>
<p><a href="http://www.pumamotorsport.com/" title="Photo Sharing"><img src="http://farm4.static.flickr.com/3034/2967076606_9018745def.jpg" width="500" height="334"></a></p>
<p>If that&#8217;s not to your liking, how about this <a href="http://www.youbethedriver.com/">F1 racing game from Intel</a>?</p>
<p>First you have to check your reaction times&#8230;</p>
<p><a href="http://www.youbethedriver.com/" title="Photo Sharing"><img src="http://farm4.static.flickr.com/3041/2967087590_2cf150d929.jpg" width="500" height="337"></a></p>
<p>Then try a pit stop:</p>
<p><a href="http://www.youbethedriver.com/" title="Photo Sharing"><img src="http://farm4.static.flickr.com/3204/2967091614_8147197577.jpg" width="500" height="228"></a></p>
<p>Then you can drive&#8230;.</p>
<p>Err, only I couldn&#8217;t &#8211; because I couldn&#8217;t make the pit stop&#8230; and even after repeated tries, it didn&#8217;t seem to get any easier and I gave up&#8230; So does this mean the game failed insofar as I would have spent longer playing it if I&#8217;d actually made it as far as the game proper?! ;-)</p>
<p>For more advergames, check out the <a href="http://www.culture-buzz.com/blog/categorie/Advergames-42.html">Vanksen CultureBuzz Advergame blog</a> or this <a href="http://www.advergameblog.nl/">AdvergameBlog</a>.</p>
<p>PS I&#8217;ll be writing a post or two about advergames &#8211; and ad-supported gaming over the next week or so &#8211; so I thought I should get a little ad in for those too&#8230; ;-)</p>
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			<media:title type="html">Tony Hirst</media:title>
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		<title>Friday Fun #17 &#8211; Getting Your Eye In</title>
		<link>http://digitalworlds.wordpress.com/2008/10/17/friday-fun-17-getting-your-eye-in/</link>
		<comments>http://digitalworlds.wordpress.com/2008/10/17/friday-fun-17-getting-your-eye-in/#comments</comments>
		<pubDate>Fri, 17 Oct 2008 20:30:18 +0000</pubDate>
		<dc:creator>Tony Hirst</dc:creator>
				<category><![CDATA[Friday Fun]]></category>
		<category><![CDATA[golf]]></category>

		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=166</guid>
		<description><![CDATA[One of the more popular gaming fads over the last couple of years have been the various &#8220;brain training&#8221; games, that provide a handheld game console vehicle for a variety of mental arithmetic, logical  and verbal reasoning tests, and timed perception/response activities (such as the Stroop task (try it here), which typically tests how [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitalworlds.wordpress.com&blog=3013057&post=166&subd=digitalworlds&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>One of the more popular gaming fads over the last couple of years have been the various &#8220;brain training&#8221; games, that provide a handheld game console vehicle for a variety of mental arithmetic, logical  and verbal reasoning tests, and timed perception/response activities (such as the <em>Stroop task</em> (<a href="http://www.girlsgotech.org/mixed_messages.html">try it here</a>), which typically tests how quickly you can disambiguate colours from colour words (<a href="http://www.open2.net/childofourtime/2005/animalstroop.html">here&#8217;s an explanation of the effect on open2</a>)).</p>
<p>So I was quite intrigued to see a perceptual reasoning &#8216;game&#8217; today (on a woodworking website of all places!) which presents you with &#8220;a series of geometries that need to be adjusted a little bit to make them right. A square highlights the point that needs to be moved or adjusted. Use the mouse to drag the blue square or arrowhead where you feel it is &#8216;right&#8217;. Once you let go of the mouse, the computer evaluates your move, so don&#8217;t let up on the mouse button until you are sure.&#8221;</p>
<p>The context of the game is described as follows: &#8220;If you are somebody who is into woodworking or construction, its good to be one of the people who notice when things are crooked. But I suspect the ability to notice that things might be just a little off square, off centre, or not quite straight, varies greatly. I thought it would be fun for people to try to test their abilities to see if things are straight or crooked in a little game.&#8221;</p>
<p>So for example, in the following example, you have to move the corner to create a parallelogram:</p>
<p><a href="http://woodgears.ca/eyeball/index.html" title="Photo Sharing"><img src="http://farm4.static.flickr.com/3136/2949406623_cd79ba5249.jpg" width="366" height="418"></a></p>
<p>You can find the game here: <a href="http://woodgears.ca/eyeball/index.html">The Eyeballing Game</a> (<a href="http://woodgears.ca/eyeball/about.html">instructions</a>).</p>
<p>If you give it a go, post how well you did back here ;-)</p>
<p>If that&#8217;s too, err, quirky(?) for you, how about a round of golf &#8211; in a browser? <a href="http://www.wgt.com/">World Golf Tour</a>.</p>
<p><a href="http://www.wgt.com/" title="Photo Sharing"><img src="http://farm4.static.flickr.com/3057/2949436319_36d432ff5b.jpg" width="500" height="333"></a></p>
<p>See you in the clubhouse&#8230; ;-)</p>
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			<media:title type="html">Tony Hirst</media:title>
		</media:content>

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		<title>Friday Fun #16 Sharkrunners</title>
		<link>http://digitalworlds.wordpress.com/2008/07/18/friday-fun-16-sharkrunners/</link>
		<comments>http://digitalworlds.wordpress.com/2008/07/18/friday-fun-16-sharkrunners/#comments</comments>
		<pubDate>Fri, 18 Jul 2008 11:43:36 +0000</pubDate>
		<dc:creator>Tony Hirst</dc:creator>
				<category><![CDATA[Friday Fun]]></category>
		<category><![CDATA[Live data]]></category>

		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=127</guid>
		<description><![CDATA[In Play Along With the Real World…, I describe the hypothetical notion of playing games in the context of real world data being fed from live sporting events.
But live data games have actually been around for some time&#8230;
One such example is Sharkrunners, from the Discovery Channel.

Sharkrunners first appeared at the start of last summer (Live [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitalworlds.wordpress.com&blog=3013057&post=127&subd=digitalworlds&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>In <a href="http://digitalworlds.wordpress.com/2008/07/17/play-along-with-the-real-world/">Play Along With the Real World…</a>, I describe the hypothetical notion of playing games in the context of real world data being fed from live sporting events.</p>
<p>But live data games have actually been around for some time&#8230;</p>
<p>One such example is <a href="http://dsc.discovery.com/convergence/sharkweek/shark-runners/shark-runners.html">Sharkrunners</a>, from the Discovery Channel.</p>
<p><a href="http://dsc.discovery.com/convergence/sharkweek/shark-runners/shark-runners.html" title="Sharkrunners"><img src="http://farm4.static.flickr.com/3146/2670942144_293e4f1b80.jpg" width="500" height="340"></a></p>
<p>Sharkrunners first appeared at the start of last summer (<a href="http://blogs.open.ac.uk/Maths/ajh59/010500.html">Live Data Gaming &#8211; Sharkrunners</a>), as a television series tie-in, and then returned for a second season based around the Great Barrier Reef.</p>
<p>The aim of the game is to equip a research boat and go in search of real sharks, either as a research scientist, as a documentary maker, or with an ecological mission in mind. Finding a shark brings rewards for the captain of the boat in terms of finance which can be used to hire extra crew, purchase additional scientific instruments, and improve the boat. The shark location data is based on telemetry from real sharks, although &#8216;live&#8217; weather conditions don&#8217;t feature as part of the game (yet?!).</p>
<p><a href="http://dsc.discovery.com/convergence/sharkweek/shark-runners/shark-runners.html" title="Sharkrunners"><img src="http://farm4.static.flickr.com/3040/2670130701_7014c191d0.jpg" width="500" height="358"></a></p>
<p>The game is played in real time, so the player must set waypoints for the ship to travel between that will hopefully lead to a shark encounter. When a shark is detected within range of the boat, an email or SMS message is sent to the player so they can log in to the game and take an appropriate action.</p>
<p>I played Sharkrunners over a two week period last summer, and have just signed up for another tour of duty now ;-)</p>
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			<media:title type="html">Tony Hirst</media:title>
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		<title>Friday Fun #15 Spore</title>
		<link>http://digitalworlds.wordpress.com/2008/06/28/friday-fun-15-spore/</link>
		<comments>http://digitalworlds.wordpress.com/2008/06/28/friday-fun-15-spore/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 10:33:26 +0000</pubDate>
		<dc:creator>Tony Hirst</dc:creator>
				<category><![CDATA[Friday Fun]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[spore]]></category>

		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=113</guid>
		<description><![CDATA[A month away from the Digital Worlds blog, but I&#8217;m going to try to get back in the flow for a week or two, or at least stack up a few posts that can trickle out over the next few weeks&#8230; So to ease my way in, here&#8217;s a (late) Friday Fun post about the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitalworlds.wordpress.com&blog=3013057&post=113&subd=digitalworlds&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>A month away from the Digital Worlds blog, but I&#8217;m going to try to get back in the flow for a week or two, or at least stack up a few posts that can trickle out over the next few weeks&#8230; So to ease my way in, here&#8217;s a (late) Friday Fun post about the <a href="http://www.spore.com/trial">Spore Creature Creator</a>.</p>
<p><span style="text-align:center; display: block;"><a href="http://digitalworlds.wordpress.com/2008/06/28/friday-fun-15-spore/"><img src="http://img.youtube.com/vi/7mfEntlABCI/2.jpg" alt="" /></a></span></p>
<p>If you haven&#8217;t heard about <a href="http://www.spore.com"><em>Spore</em></a>, it&#8217;s an &#8216;ecosystem&#8217; game (still in development) whose release has been hyped &#8211; and eagerly anticipated &#8211; for well over a year. Created by the same team that produced SimCity, a simulation game for growing and managing your own city (and which you can <a href="http://simcity.ea.com/play/simcity_classic.php">play in its original form online</a>), Spore is the next step in simulation games, providing the opportunity to reach beyond the simulation of a city or civilisation, and &#8220;play with Creation&#8221;.</p>
<p><em>Did you spot the hype in the above paragraph?! ;-)</em> The ethos of the game &#8211; which I take to be creating ecosystems that evolve over time &#8211; is reminiscent of an early &#8216;Artificial Life&#8217; game from the UK, called <em>Creatures</em>. In the Creatures universe, players created creatures (&#8216;Norn&#8217;) that developed and learned throughout their lifetime, and that could &#8216;breed&#8217; with other Norns. Creatures is still available from <a href="http://www.gamewaredevelopment.co.uk/creatures_index.php">Gameware Development</a> (who also created the popular &#8211; and Creatures inspired &#8211; <a href="http://www.bbc.co.uk/cbbc/bamzooki/">CBBC Bamzooki</a> game), along with a free net-enabled version of the &#8216;game&#8217;: <a href="http://www.gamewaredevelopment.co.uk/ds/ds_index.php">Docking Station Central</a>).</p>
<p>The <a href="http://www.spore.com/trial">Spore Creature Creator</a> looks like a lot of fun (I haven&#8217;t had a chance to play with it yet:-( if the user generated creations uploaded to the <a href="http://www.spore.com/sporepedia">Sporepedia Gallery</a> are anything to go by!</p>
<p>Notwithstanding the complexity of the game, the Creature Creator tool also represents a huge achievement in design terms, as this interview with Will Wright, the game&#8217;s creator, suggests: <a href="http://www.joystiq.com/2008/06/27/will-wright-talks-spore-and-defensive-cows/">Will Wright talks Spore and defensive cows (Joystiq interview)</a><br />
<span style="display:block;width:425px;margin:0 auto;">  <embed src='http://widgets.vodpod.com/w/video_embed/ExternalVideo.616754' type='application/x-shockwave-flash' AllowScriptAccess='always' pluginspage='http://www.macromedia.com/go/getflashplayer' wmode='transparent' flashvars='' width='425' height='350' />
<div style="font-size:10px;">     more about &quot;<a href="http://vodpod.com/watch/840876-will-wright-talks-spore-and-defensive-cows-joystiq">Will Wright talks Spore and defensive&#8230;</a></span></p>
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			<media:title type="html">Tony Hirst</media:title>
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		<title>Friday Fun #14 Play the News, or For Another Purpose</title>
		<link>http://digitalworlds.wordpress.com/2008/05/30/friday-fun-14-play-the-news-or-for-another-purpose/</link>
		<comments>http://digitalworlds.wordpress.com/2008/05/30/friday-fun-14-play-the-news-or-for-another-purpose/#comments</comments>
		<pubDate>Fri, 30 May 2008 13:35:13 +0000</pubDate>
		<dc:creator>Tony Hirst</dc:creator>
				<category><![CDATA[Friday Fun]]></category>
		<category><![CDATA[gwap]]></category>

		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=112</guid>
		<description><![CDATA[Okay &#8211; first up an apology for there not being any posts over the last week. It&#8217;s half term, and there have been other more pressing things to do, unfortunately&#8230;
Anyway, I canlt not do Friday fun, so here are a couple of serious games, (I guess?) that you might like to try out.
First up, is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitalworlds.wordpress.com&blog=3013057&post=112&subd=digitalworlds&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Okay &#8211; first up an apology for there not being any posts over the last week. It&#8217;s half term, and there have been other more pressing things to do, unfortunately&#8230;</p>
<p>Anyway, I canlt not do Friday fun, so here are a couple of serious games, (I guess?) that you might like to try out.</p>
<p>First up, is the <a href="http://www.playthenewsgame.com/">Play the News</a> game, in which you are presented with information relating to a story or situation that is in the news, and you choose one of several actions that people in the story might take. As well as comparing your predictions to other peoples, you also get scored according to how well your predictions turn out (that is, whether the course of action you selected is the one that actually happens).</p>
<p><em>To what extent is this approach likely to engage you in a news story, and potentially learn a little more about it, compared to something like the <a href="http://www.nytimes.com/learning/students/quiz/">New York Times news quiz</a> (which is also available as a social network (Facebook) application)?</em></p>
<p>The second game &#8211; or rather, set of games &#8211; that I&#8217;d like to mention appear on the beautifully named <a href="http://gwap.com">gwap.com</a> site. That is, <em>Games with a Purpose</em>.</p>
<p>Several years ago, a game appeared on the web called the ESP game, that required two players who didn&#8217;t know each other, and who just happened to be online at the same time, to try and find matching words that described a particular picture. The intention was to help index images so that they could be found by a search engines, and the approach represents a form of <a href="http://www.open2.net/blogs/scitechnature/index.php/2007/07/16/human_assisted_computing_captcha">&#8220;human assisted computing&#8221;</a>.</p>
<p>Anyway, Luis von Ahn, the creator of the ESP game, has just released several more games on the GWAP website:</p>
<ul>
<li><em>Tag a Tune</em>:  both players hear a tune and have to describe it to each other; they then have to decide whether they are listening to the same tune. The purpose? Help a search engine learn more ways of finding songs (for example, whether they are happy or sad).</li>
<li><em>Verbosity</em>: players take it in turns to describe a secret word to each other &#8211; one person describes the word, the other has to guess it.</li>
<li><em>Squigl</em>: both players seem the same image, and are presented with a word; they each trace round the object described by the word as it appears in the picture.</li>
<li><em>Matchin</em>: two players are shown the same image; each player picks the image they like the most.</li>
</ul>
<p>Now who was it working for who again?</p>
<p><span style="text-align:center; display: block;"><a href="http://digitalworlds.wordpress.com/2008/05/30/friday-fun-14-play-the-news-or-for-another-purpose/"><img src="http://img.youtube.com/vi/NLlGopyXT_g/2.jpg" alt="" /></a></span><br />
<a href="http://youtube.com/watch?v=NLlGopyXT_g"><em>The Machine is Us/ing Us, M. Wesch</em></a></p>
<p>Ah yes, we all work for the machine&#8230; ;-)</p>
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			<media:title type="html">Tony Hirst</media:title>
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		<title>Friday Fun #13 Putty Puzzle</title>
		<link>http://digitalworlds.wordpress.com/2008/05/23/friday-fun-13-putty-puzzle/</link>
		<comments>http://digitalworlds.wordpress.com/2008/05/23/friday-fun-13-putty-puzzle/#comments</comments>
		<pubDate>Fri, 23 May 2008 15:41:43 +0000</pubDate>
		<dc:creator>Tony Hirst</dc:creator>
				<category><![CDATA[Friday Fun]]></category>
		<category><![CDATA[casual game]]></category>

		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=109</guid>
		<description><![CDATA[Putty Puzzle is an another of those addictive puzzle games that you have to try just one more time. The idea of the game is move blocks of putty around, a square at a time, in order to reach a goal square. The first time I tried it, I lost an hour&#8230;!

It&#8217;s available as a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitalworlds.wordpress.com&blog=3013057&post=109&subd=digitalworlds&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://www.cokeandcode.com/node/1222">Putty Puzzle</a> is an another of those addictive puzzle games that you have to try <em>just one more time</em>. The idea of the game is move blocks of putty around, a square at a time, in order to reach a goal square. The first time I tried it, I lost an hour&#8230;!</p>
<p><a href="http://www.cokeandcode.com/node/1222" title="Photo Sharing"><img src="http://farm4.static.flickr.com/3004/2516556290_095a0b7679.jpg" width="483" height="222"></a></p>
<p>It&#8217;s available as a download, or online via a Java applet (I played with the applet)&#8230;</p>
<p><em>To what extent does the game itself teach you how to play the game during the lower levels?</em></p>
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			<media:title type="html">Tony Hirst</media:title>
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		<title>Friday Fun #12 Video Storytelling</title>
		<link>http://digitalworlds.wordpress.com/2008/05/16/friday-fun-12-video-storytelling/</link>
		<comments>http://digitalworlds.wordpress.com/2008/05/16/friday-fun-12-video-storytelling/#comments</comments>
		<pubDate>Fri, 16 May 2008 11:07:42 +0000</pubDate>
		<dc:creator>Tony Hirst</dc:creator>
				<category><![CDATA[Friday Fun]]></category>
		<category><![CDATA[GM Free]]></category>
		<category><![CDATA[dr who trailermaker]]></category>
		<category><![CDATA[interactive fiction]]></category>
		<category><![CDATA[wetellstories]]></category>

		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=108</guid>
		<description><![CDATA[Earlier this week, I posted about machinima, the creation of short movies using 3D game engines as a stage. Creating an effective piece of machinima requires skills in video storytelling, as well as directing (insofar as you can) and filming the action in the game environment.
So in this week&#8217;s Friday Fun, why not have a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitalworlds.wordpress.com&blog=3013057&post=108&subd=digitalworlds&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Earlier this week, I posted about <a href="http://digitalworlds.wordpress.com/2008/05/15/virtual-world-films-machinima/">machinima</a>, the creation of short movies using 3D game engines as a stage. Creating an effective piece of machinima requires skills in video storytelling, as well as directing (insofar as you can) and filming the action in the game environment.</p>
<p>So in this week&#8217;s Friday Fun, why not have a go at some video storytelling?</p>
<p>One of the easiest ways to get started is to use something like the <a href="http://www.bbc.co.uk/doctorwho/trailermaker/">Dr Who <em>Trailermaker</em></a>, which allows you to cut together various scenes from Doctor Who, as well as adding music and sound effects.</p>
<p>You can also share your creations, so if you do make a trailer, why not post a link back here? ;-)</p>
<p><a href="http://www.bbc.co.uk/doctorwho/trailermaker/" title="BBC Trailermaker"><img src="http://farm4.static.flickr.com/3260/2492324350_f56d218f90.jpg" width="500" height="308"></a></p>
<p>If you&#8217;re not into Dr Who, then why not have a go at a <a href="http://mashup.starwars.com/tour/">Star Wars movie mashup</a> instead?</p>
<p>If filmmaking is not your thing, and you&#8217;d rather just play a game, then how about trying out one of the &#8216;adventure game&#8217;-like interactive stories on the Penguin &#8220;We Tell Stories&#8221; interactive fiction site?</p>
<p>- <a href="http://wetellstories.co.uk/stories/week3/">Fairy Tales</a><br />
- <a href="http://wetellstories.co.uk/stories/week6/">The (Former) General In His Labyrinth</a></p>
<p>Have a good weekend :-)</p>
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			<media:title type="html">Tony Hirst</media:title>
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		<title>Friday Fun #11 Moshi Monsters</title>
		<link>http://digitalworlds.wordpress.com/2008/05/09/friday-fun-11-moshi-monsters/</link>
		<comments>http://digitalworlds.wordpress.com/2008/05/09/friday-fun-11-moshi-monsters/#comments</comments>
		<pubDate>Fri, 09 May 2008 10:34:04 +0000</pubDate>
		<dc:creator>Tony Hirst</dc:creator>
				<category><![CDATA[Friday Fun]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[moshi monsters]]></category>
		<category><![CDATA[typeracer]]></category>

		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=103</guid>
		<description><![CDATA[Something for the family this week &#8211; Moshi Monsters:
Moshi Monsters is a free online game for kids, in which they adopt a monster and look after it. Kids whose parents give us their approval can become members on our site, and can adopt a Moshi Monster. Kids care for their monster by solving puzzle games, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitalworlds.wordpress.com&blog=3013057&post=103&subd=digitalworlds&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Something for the family this week &#8211; <a href="http://www.moshimonsters.com/">Moshi Monsters</a>:</p>
<blockquote><p>Moshi Monsters is a free online game for kids, in which they adopt a monster and look after it. Kids whose parents give us their approval can become members on our site, and can adopt a Moshi Monster. Kids care for their monster by solving puzzle games, which earn their monster virtual rewards called Rox. Kids can spend Rox on virtual items like food, furniture and other treats and toys for their monster. Over time their monster will increase in level, be able to visit new locations in Monstro City, and earn all kinds of in-game rewards for playing. Monster owners will also be able to make friends with other owners and leave messages on their pages.</p></blockquote>
<p><span style="text-align:center; display: block;"><a href="http://digitalworlds.wordpress.com/2008/05/09/friday-fun-11-moshi-monsters/"><img src="http://img.youtube.com/vi/TKdAmD_C1p4/2.jpg" alt="" /></a></span></p>
<p>(For more details, there&#8217;s an &#8220;in-depth tour&#8221; of the game on the <em>Game, Set, Watch</em> blog: <a href="http://feeds.feedburner.com/~r/gamesetwatch/~3/287745865/worlds_in_motion_moshi_monster.php">Exploring Online Worlds: Mind Candy&#8217;s &#8216;Moshi Monsters&#8217;</a>.)</p>
<p>It&#8217;s claimed that the &#8217;solve-to-earn Rox&#8217; puzzles make the game &#8220;educational&#8221; &#8211; do you agree?</p>
<p>To provide a faintly serious side to this post(?!), <em>how does Moshi Monsters address issues of child safety and parental control? What is the Moshi Monsters line on advertising on the site, compared to its &#8216;thematic rival&#8217;, <a href="http://www.neopets.com/">Neopets</a>? To what extent do you think Moshi Monsters is simply providing a vehicle for selling Moshi Monsters branded goods?</em></p>
<p><em>How does the parental advice offered by Moshi Monsters compare with information for parents provided on other child-friendly social networking sites such as <a href="http://www.habbo.co.uk/">Habbo Hotel</em>, <a href="http://www.clubpenguin.com/">Club Penguin</a> or <a href="http://www.barbiegirls.com/">Barbie Girls</em>?</a></p>
<p>If you&#8217;re after 5 minutes of *really* educational fun (?!), why not have a go at <a href="http://play.typeracer.com/" title="Typeracer">Typeracer</a>&#8230;</p>
<p><a href="http://play.typeracer.com/" title="Typeracer"><img src="http://farm4.static.flickr.com/3254/2477444099_8ef5f3843e.jpg" width="500" height="215"></a></p>
<p>The game it to type a quote out from a book, movie or song lyric faster than the people you are competing against&#8230;</p>
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			<media:title type="html">Tony Hirst</media:title>
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		<title>Friday Fun #10 3D Modeling with SketchUp</title>
		<link>http://digitalworlds.wordpress.com/2008/05/02/friday-fun-10-3d-modeling-with-sketchup/</link>
		<comments>http://digitalworlds.wordpress.com/2008/05/02/friday-fun-10-3d-modeling-with-sketchup/#comments</comments>
		<pubDate>Fri, 02 May 2008 11:50:13 +0000</pubDate>
		<dc:creator>Tony Hirst</dc:creator>
				<category><![CDATA[Friday Fun]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[sktechup]]></category>

		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=95</guid>
		<description><![CDATA[The main focus of this post &#8211; SketchUp  &#8211; is probably more fitting as a weekend project than anything else, but if you&#8217;re looking for a quick Friday afternoon game, I&#8217;ve mentioned one of those too at the end of the post&#8230;
SketchUp is a 3D design tool that can be used to create 3D [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitalworlds.wordpress.com&blog=3013057&post=95&subd=digitalworlds&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>The main focus of this post &#8211; SketchUp  &#8211; is probably more fitting as a weekend project than anything else, but if you&#8217;re looking for a quick Friday afternoon game, I&#8217;ve mentioned one of those too at the end of the post&#8230;</p>
<p>SketchUp is a 3D design tool that can be used to create 3D models of buildings (as well as other objects). SketchUp models can be displayed in Google Earth and used in other 3D web applications and virtual worlds. </p>
<p>SketchUp works on Mac and Windows computers and can be downloaded from <a href="http://sketchup.google.com/">http://sketchup.google.com/</a>.</p>
<p><span style="text-align:center; display: block;"><a href="http://digitalworlds.wordpress.com/2008/05/02/friday-fun-10-3d-modeling-with-sketchup/"><img src="http://img.youtube.com/vi/xqcL-xPC-Ys/2.jpg" alt="" /></a></span></p>
<p>It is also possible to model &#8211; and view &#8211; objects inside building that you have created, as well as creating the buildings themselves.</p>
<p><span style="text-align:center; display: block;"><a href="http://digitalworlds.wordpress.com/2008/05/02/friday-fun-10-3d-modeling-with-sketchup/"><img src="http://img.youtube.com/vi/VtEPFwwN8dQ/2.jpg" alt="" /></a></span></p>
<p>In true collaborative style, you can share and edit the designs that other people have created by checking them out of the <a href="http://sketchup.google.com/3dwarehouse/">3D Warehouse</a>.</p>
<p>One very powerful feature of SketchUp is the ability to use a photograph as the basis for a model, as the following movie illustrates:</p>
<p><span style="text-align:center; display: block;"><a href="http://digitalworlds.wordpress.com/2008/05/02/friday-fun-10-3d-modeling-with-sketchup/"><img src="http://img.youtube.com/vi/fSuDoX8SPtU/2.jpg" alt="" /></a></span></p>
<p><em>Download <a href="http://sketchup.google.com/">Google SketchUp</a> and have a go at creating your own 3D model. There are lots of video tutorials to help get you started on both the Google SketchUp  website and on YouTube. When you have completed your model, why not upload it to the 3D Warehouse, or post a movie of a walkthrough of your model to a video sharing site, with a link back here? :-)</em></p>
<p><em>To what extent do you think SketchUp might be useful as part of a game design or development process? (Hint: you may find <a href="http://sketchup.google.com/customers/digitalentertainment/gaming.html">SketchUp for Gaming</a> a useful starting point, although bear in mind that is is a piece of marketing material!)</em></p>
<h3>Free Rice</h3>
<p>If you&#8217;re looking for something a little more casual to play with to while away a Friday afternoon, then check out this casual serious game &#8211; <a href="http://www.freerice.com/">Free Rice</a>. For every answer you get correct in this simple word game, 20 grains of rice will be donated to the United Nations World Food Program.</p>
<p><a href="http://www.freerice.com/" title="Photo Sharing"><img src="http://farm4.static.flickr.com/3191/2458407491_a29e9a18fc.jpg" width="500" height="262"></a></p>
<p>If you are tempted to search for an answer, then why not use a use a charity fundraising search engine such as <a href="http://charities.everyclick.com/about-everyclick">Everyclick</a> for your search?</p>
<p>[The videos contained within this post can also be viewed in the compilation "3D Modeling in SketchUp" show on the <a href="http://digitalworlds.wordpress.com/video-channel/">Digital Worlds Splashcast video channel</a>]</p>
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			<media:title type="html">Tony Hirst</media:title>
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		<title>Friday Fun #9 Gaming in Google Earth and Virtual Earth 3D</title>
		<link>http://digitalworlds.wordpress.com/2008/04/25/friday-fun-9-gaming-in-google-earth-and-virtual-earth-3d/</link>
		<comments>http://digitalworlds.wordpress.com/2008/04/25/friday-fun-9-gaming-in-google-earth-and-virtual-earth-3d/#comments</comments>
		<pubDate>Fri, 25 Apr 2008 14:42:19 +0000</pubDate>
		<dc:creator>Tony Hirst</dc:creator>
				<category><![CDATA[Friday Fun]]></category>

		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=92</guid>
		<description><![CDATA[In today&#8217;s Friday Fun, I thought it&#8217;d be fun to anticipate a forthcoming post on 3D models of the real world and look around for a few games that are set in Google Earth and Virtual Earth 3D, the 3D mapping tools from Google and Microsoft respectively&#8230;
Perhaps the most well known game in the Google [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitalworlds.wordpress.com&blog=3013057&post=92&subd=digitalworlds&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>In today&#8217;s Friday Fun, I thought it&#8217;d be fun to anticipate a forthcoming post on 3D models of the real world and look around for a few games that are set in Google Earth and Virtual Earth 3D, the 3D mapping tools from Google and Microsoft respectively&#8230;</p>
<p>Perhaps the most well known game in the Google Earth is the inbuilt flight simulator.</p>
<p><span style="text-align:center; display: block;"><a href="http://digitalworlds.wordpress.com/2008/04/25/friday-fun-9-gaming-in-google-earth-and-virtual-earth-3d/"><img src="http://img.youtube.com/vi/ilzpsWqdueg/2.jpg" alt="" /></a></span></p>
<p>You can find out how to use the Google Earth flight simulator here: <a href="http://earth.google.com/intl/en/userguide/v4/ug_flightsim.html">flight simulator in Google Earth</a></p>
<p>As far as Virtual Earth goes, I&#8217;ve heard tell that alien invaders are attacking the Open University campus in Milton Keynes, and it&#8217;s down to you to stop them: <a href="http://www.andybeaulieu.com/silverlight/2.0/destroyallinvaders/Default.html?latitude=52.0248917947322&amp;longitude=-0.70974037794251">Destroy All Invaders</a>&#8230;</p>
<p><em>To what extent do you think either of this 3D world maps might be used as environments for games in the future? If you haven&#8217;t used either of these applications before, take a few minutes just looking around them. How easy do you find it to control the 3D view? Can you zoom in to a point, look up, down, and from side to side?</em></p>
<p>PS <a href="http://blog.wired.com/underwire/2008/04/play-wheres-wal.html">Where&#8217;s Wally?</a></p>
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			<media:title type="html">Tony Hirst</media:title>
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		<title>Friday Fun #8 Make Your Own Game Soundtrack</title>
		<link>http://digitalworlds.wordpress.com/2008/04/18/friday-fun-8-make-your-own-soundtrack/</link>
		<comments>http://digitalworlds.wordpress.com/2008/04/18/friday-fun-8-make-your-own-soundtrack/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 13:46:56 +0000</pubDate>
		<dc:creator>Tony Hirst</dc:creator>
				<category><![CDATA[Friday Fun]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[sequencer]]></category>
		<category><![CDATA[splice]]></category>

		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=77</guid>
		<description><![CDATA[The majority of posts over the last week have focussed on the process of sound design for games and interactive media.
So I thought that in this Friday Fun post, I&#8217;d provide a roundup of several online audio sequencers so that you can have a go at creating your own soundtrack.
First up is the online MIDI [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitalworlds.wordpress.com&blog=3013057&post=77&subd=digitalworlds&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>The majority of posts over the last week have focussed on the process of sound design for games and interactive media.</p>
<p>So I thought that in this Friday Fun post, I&#8217;d provide a roundup of several online audio sequencers so that you can have a go at creating your own soundtrack.</p>
<p>First up is the <a href="http://midi.mathewvp.com/midiSequencer.php">online MIDI sequencer</a>, which allows you create and save your own simple MIDI sequences:</p>
<p><a href="http://midi.mathewvp.com/midiSequencer.php" title="Photo Sharing"><img src="http://farm3.static.flickr.com/2309/2408196411_a81146f5a2.jpg" width="500" height="357"></a></p>
<p>The same site also has a MIDI editor that allows you to change the temp and pitch of an uploaded MIDI track. IF you only have a few minutes spare, why not download some game soundtracks as MIDI files from <a href="http://www.gamemusicthemes.com/">Game Music Themes</em> then upload them to the <a href="http://midi.mathewvp.com/midiEditor.htm">online MIDI editor</a> and see how much you can change it with a quick edit? ;-)</p>
<p><a href="http://midi.mathewvp.com/midiEditor.htm" title="Photo Sharing"><img src="http://farm4.static.flickr.com/3217/2408274129_4117d8fdb4.jpg" width="500" height="362"></a></p>
<p>The <a href="http://sequencer.sodah.de/">Online Step Sequencer</a> is a Flash application that allows you to create your own drum sequences, but there doesn&#8217;t appear to be any way to save either the audio or a MIDI file of the result.</p>
<p>(The BBC Radio 1 <a href="http://www.bbc.co.uk/radio1/onemusic/studio/">Virtual Studio</a> provides an online sequencer and mixing desk <em>if</em> your browser has a Shockwave plugin installed &#8211; which unfortunately rules this online application out for Intel Mac users.)</p>
<p>One of the most comprehensive online audio sequencers I&#8217;ve found for manipulating sound files (rather than MIDI files) comes from <a href="http://www.splicemusic.com/">Splice</a>:</p>
<p><a href="http://www.splicemusic.com/" title="Photo Sharing"><img src="http://farm3.static.flickr.com/2025/2408250577_34bea78d1b.jpg" width="500" height="176"></a></p>
<p>If you&#8217;ve never used an audio sequencer, Splice may appear quite intimidating at first, so it&#8217;s well worth looking through the FAQ, and watching the intro movie:</p>
<p><span style="text-align:center; display: block;"><a href="http://digitalworlds.wordpress.com/2008/04/18/friday-fun-8-make-your-own-soundtrack/"><img src="http://img.youtube.com/vi/yWbJ7jCETZs/2.jpg" alt="" /></a></span></p>
<p>The principles behind using Splice are exactly the same as for many pro-amateur and pro audio seqeuncing tools, so if you think you&#8217;d like to get into audio sequencing, it&#8217;s well worth spending a bit of time familiarising yourself with the basics (?!) using a tool like Splice before moving on to more powerful tools.</p>
<p>(If you&#8217;re a Mac user, you may well have Garageband on your computer. Splice works in a similar way, so anything you learn to do on Splice should be transferable to something like Garageband &#8211; and vice versa&#8230;)</p>
<p>Of course, if all you&#8217;re after is a game, why not visit <a href="http://www.retrosabotage.com/">Retro Sabotage</a>, which offers some novel twists on several classic arcade games&#8230; if any particularly catch your eye, post a comment back here with a link to the game, and a paragraph or too about how the game compares with the original, and offers a new spin on it&#8230;</p>
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			<media:title type="html">Tony Hirst</media:title>
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		<title>Friday Fun #7 Try Your Hand at Animation</title>
		<link>http://digitalworlds.wordpress.com/2008/04/11/friday-fun-7-try-your-hand-at-animation/</link>
		<comments>http://digitalworlds.wordpress.com/2008/04/11/friday-fun-7-try-your-hand-at-animation/#comments</comments>
		<pubDate>Fri, 11 Apr 2008 12:42:06 +0000</pubDate>
		<dc:creator>Tony Hirst</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Friday Fun]]></category>
		<category><![CDATA[aniboom]]></category>
		<category><![CDATA[grid16]]></category>
		<category><![CDATA[pencil]]></category>
		<category><![CDATA[shapeshifter]]></category>
		<category><![CDATA[sketchcast]]></category>

		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=72</guid>
		<description><![CDATA[Picking up on a post from earlier this week, (Breathing Life into Animated Objects), why not have a go at creating some simple animations of your own.
I came across Pencil the other day, a desktop application that works on Macs, Windows and Linux, that provides an excellent environment for creating your own line drawing animations. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitalworlds.wordpress.com&blog=3013057&post=72&subd=digitalworlds&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Picking up on a post from earlier this week, (<a href="http://digitalworlds.wordpress.com/2008/04/08/breathing-life-into-animated-objects/">Breathing Life into Animated Objects</a>), why not have a go at creating some simple animations of your own.</p>
<p>I came across <a>Pencil</a> the other day, a desktop application that works on Macs, Windows and Linux, that provides an excellent environment for creating your own line drawing animations. (Just reading through the <a href="http://www.les-stooges.org/pascal/pencil/index.php?id=UserManual">user manual</a> is also quite instructive in terms of finding out what sorts of support computer applications offer an animator today!)</p>
<p>Here&#8217;s a rather blurry tutorial of how to do a &#8216;traditional&#8217; bouncing ball animation in pencil (the lines are faint at times &#8211; try watching the video in full screen view&#8230;): <a>the bouncing ball tutorial (pencil)</a>.</p>
<p>If you fancy something a little more, err, casual, then why not try the online <a href="http://www.aniboom.com/ShapeshifterMain/">AniBoom shapeshifter</a> application (<a href="http://www.aniboom.com/src/shapeshifter/tutorial1.wmv">bouncing ball tutorial</a>).</p>
<p>Whilst not quite animation in the traditional sense, <a href="http://sketchcast.com/">SketchCast</a>  offers another interesting way of telling stories through drawing&#8230;</p>
<p><span style="text-align:center; display: block;"><a href="http://digitalworlds.wordpress.com/2008/04/11/friday-fun-7-try-your-hand-at-animation/"><img src="http://img.youtube.com/vi/xux9eiWUiSs/2.jpg" alt="" /></a></span></p>
<p>If you&#8217;d rather just play a game, it being Friday and all, then why not try <a href="http://www.kongregate.com/games/ArmorGames/grid16">Grid16</a>? There are no instructions given (apart from the hint that you need to use the arrow keys!). The game is made up from 16 minigames, each of which tests a particular style of game mechanic. See if you can work out what the aim of each minigame is, and then see if you can improve your score!</p>
<p>And if game playing is even too much for you, just sit back and watch this: <a href="http://fc01.deviantart.com/fs13/f/2007/077/2/e/Animator_vs__Animation_by_alanbecker.swf">Animator vs. Animation</a> ;-)</p>
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<enclosure url="http://www.aniboom.com/src/shapeshifter/tutorial1.wmv" length="4271286" type="video/x-ms-wmv" />
	
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			<media:title type="html">Tony Hirst</media:title>
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		<title>Friday Fun #6 Boomshine and Desktop Tower Defense</title>
		<link>http://digitalworlds.wordpress.com/2008/04/04/friday-fun-6-boomshine-and-desktop-tower-defense/</link>
		<comments>http://digitalworlds.wordpress.com/2008/04/04/friday-fun-6-boomshine-and-desktop-tower-defense/#comments</comments>
		<pubDate>Fri, 04 Apr 2008 12:36:43 +0000</pubDate>
		<dc:creator>Tony Hirst</dc:creator>
				<category><![CDATA[Friday Fun]]></category>
		<category><![CDATA[casual game]]></category>

		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=66</guid>
		<description><![CDATA[Many of the simpler games I&#8217;ve mentioned in Digital Worlds so far (including in the other Friday Fun posts), are based around a single &#8220;agent&#8221; &#8211; that is, the action in the game happens to a single entity, or a scenario is established where a sequence of events, or consequences, is played out around a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitalworlds.wordpress.com&blog=3013057&post=66&subd=digitalworlds&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Many of the simpler games I&#8217;ve mentioned in Digital Worlds so far (including in the other <a href="http://digitalworlds.wordpress.com/category/friday-fun/">Friday Fun</a> posts), are based around a single &#8220;agent&#8221; &#8211; that is, the action in the game happens to a single entity, or a scenario is established where a sequence of events, or consequences, is played out around a single character &#8211; the sledger in <a href="http://digitalworlds.wordpress.com/2008/03/08/friday-fun-1/">LineRider</a>, for example, or the ball in <a href="http://digitalworlds.wordpress.com/2008/03/21/friday-fun-3-launchball/">Launchball</a>.</p>
<p>In today&#8217;s Friday fun posts, I&#8217;m going to help you waste your Friday afternoon, and maybe even your weekend, with a couple of horribly addictive flash games, where the consequences of your actions play out along several different directions at the same time&#8230;</p>
<p>First up is <a href="http://www.kongregate.com/games/k2xl/boomshine">Boomshine</a>. The idea is simple, a series of moving bubbles appear on the screen. Click anywhere, and you drop a bubble that grows for a short while and then bursts (i.e. disappears). If any of the other bubbles touch a growing bubble, <em>they</em> grow for a while, before bursting. The idea is to &#8216;boom&#8217; as many bubbles as you can&#8230;</p>
<p><a href="http://www.flickr.com/photos/psychemedia/2387492134/" title="Photo Sharing"><img src="http://farm3.static.flickr.com/2069/2387492134_791467e955.jpg" width="500" height="339"></a></p>
<p><em>If you play Boomshine, does the game become increasingly difficulty? To what extent do &#8216;lower levels&#8217; of the game teach the player how to play the game?</em></p>
<p>The second game is <a href="http://www.handdrawngames.com/DesktopTD/game.asp">Desktop Tower Defense</a>, a &#8220;fun flash based puzzle / strategy game where you have to protect your desktop from invaders by spending money on attacking pieces and building a maze for them to follow&#8221;.</p>
<p><span style="text-align:center; display: block;"><a href="http://digitalworlds.wordpress.com/2008/04/04/friday-fun-6-boomshine-and-desktop-tower-defense/"><img src="http://img.youtube.com/vi/EkKRbvnqv0E/2.jpg" alt="" /></a></span></p>
<p>The idea here is to position, in real time, defensive cannon emplacements that will prevent waves of marauding enemies from reaching the other side of the screen (or something like that!) Not only do you have to keep an eye on where the enemies are coming from, and how often, you also need to think carefully about how the free-running defensive positions you have placed on the battlefield will work together&#8230;</p>
<p>This game &#8216;went viral&#8217; several months ago (as described in <a href="http://gigaom.com/2007/05/27/desktop-tower-defense/"> Desktop Tower of Money: 3 tips to profit from casual games</a>), and many working days were lost as a result! </p>
<p><em>If you do spend a few <s>minutes</s> hours (err? <em>days</em>) playing this game, write a quick note about how the difficulty levels are managed, and why the game appears to be so addictive (to some people at least..!)</em></p>
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			<media:title type="html">Tony Hirst</media:title>
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		<title>Friday Fun #5 Newtoon Physics Game</title>
		<link>http://digitalworlds.wordpress.com/2008/03/28/friday-fun-5-newtoon-physics-game/</link>
		<comments>http://digitalworlds.wordpress.com/2008/03/28/friday-fun-5-newtoon-physics-game/#comments</comments>
		<pubDate>Fri, 28 Mar 2008 14:50:28 +0000</pubDate>
		<dc:creator>Tony Hirst</dc:creator>
				<category><![CDATA[Friday Fun]]></category>
		<category><![CDATA[GM Free]]></category>
		<category><![CDATA[newtoon]]></category>
		<category><![CDATA[Physics]]></category>

		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=55</guid>
		<description><![CDATA[This week&#8217;s Friday Fun application is a physics game creator called Newtoon.
Get it from here:
Newtoon microgame editor
Newtoon games have two components: balls and springs. Balls can be connected to springs by dragging the end of a spring into the centre of a ball.

When in Setup mode, items can be dragged onto the canvas from the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitalworlds.wordpress.com&blog=3013057&post=55&subd=digitalworlds&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>This week&#8217;s Friday Fun application is a physics game creator called <em><a href="http://sodaplay.com/creators/soda/items/newtoon_microgame">Newtoon</a></em>.</p>
<p>Get it from here:<br />
<a href="http://sodaplay.com/creators/soda/items/newtoon_microgame">Newtoon microgame editor</a></p>
<p>Newtoon games have two components: balls and springs. Balls can be connected to springs by dragging the end of a spring into the centre of a ball.</p>
<p><a href="http://www.flickr.com/photos/psychemedia/2367674024/" title="Photo Sharing"><img src="http://farm3.static.flickr.com/2362/2367674024_a2b8c683e1.jpg" width="500" height="349"></a></p>
<p>When in <em>Setup</em> mode, items can be dragged onto the canvas from the library, and configured from a properties panel that is opened by clicking on the item. Each ball can be configured as a <em>hazard</em>, <em>token</em> or <em>goal</em>. The aim of the game is to move the <em>Token</em> to the <em>Goal</em>, avoiding the <em>Hazards</em> as you do so.</p>
<p><a href="http://www.flickr.com/photos/psychemedia/2367678392/" title="Photo Sharing"><img src="http://farm3.static.flickr.com/2255/2367678392_7a37761a54.jpg" width="444" height="500"></a></p>
<p>Spring properties can also be modified:</p>
<p><a href="http://www.flickr.com/photos/psychemedia/2367685356/" title="Photo Sharing"><img src="http://farm3.static.flickr.com/2135/2367685356_ac0b3ae2a0.jpg" width="500" height="164"></a></p>
<p>As can the properties of the environment:</p>
<p><a href="http://www.flickr.com/photos/psychemedia/2367686742/" title="Photo Sharing"><img src="http://farm4.static.flickr.com/3087/2367686742_846af70a78.jpg" width="280" height="338"></a></p>
<p>By experimenting with the different placement of game objects, and different configurations of physical properties (gravity, charge, friction, and so on) the game can be made or less challenging, and require a greater or lesser understanding of the action of the particular physical effects (such as like charges repelling, or different charges attracting).</p>
<p>Understanding how to negotiate a particular obstacle course can be explored by running the game in experiment mode, and seeing how the various forces are acting:</p>
<p><a href="http://www.flickr.com/photos/psychemedia/2366874095/" title="Photo Sharing"><img src="http://farm3.static.flickr.com/2208/2366874095_6bbf8bbfa9.jpg" width="500" height="191"></a></p>
<p>I haven&#8217;t managed to find any documentation for Newtoon &#8211; the idea it to just play and experiment with it &#8211; but if you do find yourself taking notes on how to create a compelling Newtoon game, then why not add them as a comment here, or post a link to them if you publish them elsewhere on the web&#8230;</p>
<p>Newtoon was developed using the Java programming language, so it should run on Macs as well as PCs, and even some mobile phones. (If you  donlt already have Java installed on your computer, you should be prompted to install it. If not, you can download and install it from here: <a href="http://java.sun.com/products/javawebstart/download.jsp">Java Web Start Download</a>.)</p>
<p>Newtoon was originally developed as an educational game creation application designed to engage learners in the joy of physics :-) (You can read a review of how well it fared here: <a href="http://www.scribd.com/doc/2373749/Newtoon-research-report">Learning Science Socially Through game Creation: a case study of the Newtoon Prototype</a>)</p>
<p>To be able to save a game, you will need to register for an account on the Soda website. Once you have saved several games, you will be able to aggregate several of them as separate levels in a single, multiple level game using the <a href="http://sodaplay.com/creators/soda/items/newtoon_gamestack">Newtoon gamestack</a>.</p>
<p>Games can be uploaded to, and shared from, the Soda website. If you do create a game and manage to share it, please post a link to the game in the comments below.</p>
<p>Here&#8217;s the link again: <a href="http://sodaplay.com/creators/soda/items/newtoon_microgame">Newtoon microgame editor</a></p>
<img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/digitalworlds.wordpress.com/55/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/digitalworlds.wordpress.com/55/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/digitalworlds.wordpress.com/55/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/digitalworlds.wordpress.com/55/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/digitalworlds.wordpress.com/55/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/digitalworlds.wordpress.com/55/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/digitalworlds.wordpress.com/55/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/digitalworlds.wordpress.com/55/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/digitalworlds.wordpress.com/55/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/digitalworlds.wordpress.com/55/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/digitalworlds.wordpress.com/55/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/digitalworlds.wordpress.com/55/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitalworlds.wordpress.com&blog=3013057&post=55&subd=digitalworlds&ref=&feed=1" /></div>]]></content:encoded>
			<wfw:commentRss>http://digitalworlds.wordpress.com/2008/03/28/friday-fun-5-newtoon-physics-game/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Tony Hirst</media:title>
		</media:content>

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		<title>Friday Fun #4 Digital Storytelling</title>
		<link>http://digitalworlds.wordpress.com/2008/03/22/friday-fun-4-digital-storytelling/</link>
		<comments>http://digitalworlds.wordpress.com/2008/03/22/friday-fun-4-digital-storytelling/#comments</comments>
		<pubDate>Sat, 22 Mar 2008 11:43:56 +0000</pubDate>
		<dc:creator>Tony Hirst</dc:creator>
				<category><![CDATA[Friday Fun]]></category>
		<category><![CDATA[GM Free]]></category>

		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=42</guid>
		<description><![CDATA[The second of this week&#8217;s &#8220;fun things to try out&#8217; is an online digital story, the first of six, that are being released, one per week, over the next six weeks (so I guess this could be assumed to be a good Friday Fun destination site over that period, just anyway?! ;-)
The site is at [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitalworlds.wordpress.com&blog=3013057&post=42&subd=digitalworlds&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>The second of this week&#8217;s &#8220;fun things to try out&#8217; is an online digital story, the first of six, that are being released, one per week, over the next six weeks (so I guess this could be assumed to be a good <em>Friday Fun</em> destination site over that period, just anyway?! ;-)</p>
<p>The site is at <a href="http://wetellstories.co.uk/">http://wetellstories.co.uk/</a>, with the first story, <a href="http://wetellstories.co.uk/stories/week1/">The Twenty One Steps</a>, being told &#8220;across&#8221; an interactive Google map. I intend to post several items about the role of stories, and &#8220;narrative&#8221;, over the next few weeks, so if you do get a chance to, err, read (?) this story, I encourage you to do so&#8230;</p>
<p>There&#8217;s a fascinating backstory to this project, too, which has been documented in part by Adrian Hon, one of the designers of the project: <a href="http://mssv.net/2008/03/18/stories-games-and-the-21-steps/">Stories, Games, and The 21 Steps</a>, and who speaks in interview here: <a href="http://www.gamasutra.com/php-bin/news_index.php?story=17901">Q&amp;A: Perplex City Creators Craft &#8216;We Tell Stories&#8217;</a>.</p>
<p><em>To what extent do you think a narrative, or story, is an important feature of a game? Is &#8220;The 21 Steps&#8221; a game? What features does it have in common with a game? To what extent would you say &#8220;The Twenty Steps&#8221; is an example of interactive digital media, and why? How does the technology support the telling of the story?</em></p>
<p>And PS <em>10 points for whoever posts the first summary of what Perplex City, which is mentioned in some of the background notes to the game, was all about&#8230;</em> </p>
<img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/digitalworlds.wordpress.com/42/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/digitalworlds.wordpress.com/42/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/digitalworlds.wordpress.com/42/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/digitalworlds.wordpress.com/42/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/digitalworlds.wordpress.com/42/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/digitalworlds.wordpress.com/42/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/digitalworlds.wordpress.com/42/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/digitalworlds.wordpress.com/42/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/digitalworlds.wordpress.com/42/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/digitalworlds.wordpress.com/42/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/digitalworlds.wordpress.com/42/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/digitalworlds.wordpress.com/42/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitalworlds.wordpress.com&blog=3013057&post=42&subd=digitalworlds&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>4</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/abbd9f90565ce9ae4d065d93a81d8c03?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">Tony Hirst</media:title>
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		<title>Friday Fun #3 Launchball</title>
		<link>http://digitalworlds.wordpress.com/2008/03/21/friday-fun-3-launchball/</link>
		<comments>http://digitalworlds.wordpress.com/2008/03/21/friday-fun-3-launchball/#comments</comments>
		<pubDate>Fri, 21 Mar 2008 14:53:14 +0000</pubDate>
		<dc:creator>Tony Hirst</dc:creator>
				<category><![CDATA[Friday Fun]]></category>
		<category><![CDATA[GM Free]]></category>
		<category><![CDATA[launchball]]></category>
		<category><![CDATA[Physics]]></category>

		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=39</guid>
		<description><![CDATA[As it&#8217;s a holiday weekend, I&#8217;m going to do two Friday Fun posts this week; one today (a game) and one tomorrow (more of an interactive media piece ;-)
Today&#8217;s app is actually produced by the Science Museum and it&#8217;s called: launchball
launchball is essentially a &#8216;physics&#8217; game. By positioning a series of blocks strategically within a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitalworlds.wordpress.com&blog=3013057&post=39&subd=digitalworlds&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>As it&#8217;s a holiday weekend, I&#8217;m going to do two Friday Fun posts this week; one today (a game) and one tomorrow (more of an interactive media piece ;-)</p>
<p>Today&#8217;s app is actually produced by the Science Museum and it&#8217;s called: <a href="http://www.sciencemuseum.org.uk/launchpad/launchball/">launchball</a></p>
<p><em>launchball</em> is essentially a &#8216;physics&#8217; game. By positioning a series of blocks strategically within a room you have to configure the room so that a ball dropped into it bounces its way to the room exit. The blocks represent various things &#8211; such as springs, or fans, for instance &#8211; which act on the ball as you might expect. The room also models gravity, of course&#8230;</p>
<p><a href="http://www.flickr.com/photos/psychemedia/2350012876/" title="Photo Sharing"><img src="http://farm3.static.flickr.com/2124/2350012876_778c22eced.jpg" width="500" height="276"></a></p>
<p><em>How is the difficulty managed across levels? To what extent are the levels designed so that the player is taught &#8220;how to play the game&#8221; by actually playing the game?</em></p>
<p>As well as playing the prepopulated levels (and there are 30 of them!) there&#8217;s also a studio where you can create your own levels.</p>
<p><a href="http://www.flickr.com/photos/psychemedia/2349182467/" title="Photo Sharing"><img src="http://farm3.static.flickr.com/2279/2349182467_c871585cc0.jpg" width="500" height="292"></a></p>
<p>Read more about <em>launchball</em> here: <a href="http://jayisgames.com/archives/2007/10/launchball.php">launchball</a>.</p>
<p>Launchball was designed with education in mind, so there&#8217;s also a <a href="http://www.sciencemuseum.org.uk/educators/classroom_and_homework_resources/resources/launchball.aspx">Teachers&#8217; Guide to Launchball</a> available&#8230; It also links to a particular useful <a href="http://www.sciencemuseum.org.uk/educators/classroom_and_homework_resources/resources/launchball/the_blocks.aspx">Guide to the Launchball blocks</a>.</p>
<p>If you do manage to create a level or two, why not write a blog post about them with a screenshot or two, or maybe even comment back here with a link so we can all have go? ;-)</p>
<p><em>Using the level designer, could you design a five to ten level game that starts from scratch (i.e. that assumes the player knows nothing about the game) and that uses the early levels to teach the player how to use 3 or 4 sorts of block , before presenting them with 3 or four increasingly difficult levels that require the particularly cunning use of those blocks?</em> ;-)</p>
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		<slash:comments>3</slash:comments>
	
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			<media:title type="html">Tony Hirst</media:title>
		</media:content>

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		<title>Friday Fun #2 Get Your Own Avatar</title>
		<link>http://digitalworlds.wordpress.com/2008/03/14/friday-fun-2-get-your-own-avatar/</link>
		<comments>http://digitalworlds.wordpress.com/2008/03/14/friday-fun-2-get-your-own-avatar/#comments</comments>
		<pubDate>Fri, 14 Mar 2008 20:49:38 +0000</pubDate>
		<dc:creator>Tony Hirst</dc:creator>
				<category><![CDATA[Friday Fun]]></category>
		<category><![CDATA[GM Free]]></category>

		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=24</guid>
		<description><![CDATA[Whenever I post to the Digital Worlds blog, I get offered the chance to upload my &#8220;avatar&#8221;. I intend to have a ramble about avatars and how they relate to &#8211; and represent &#8211; identity in online, digital and virtual worlds later on, but thought it might be fun if we did start to use [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitalworlds.wordpress.com&blog=3013057&post=24&subd=digitalworlds&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Whenever I post to the Digital Worlds blog, I get offered the chance to upload my &#8220;avatar&#8221;. I intend to have a ramble about avatars and how they relate to &#8211; and represent &#8211; identity in online, digital and virtual worlds later on, but thought it might be fun if we did start to use avatars to represent ourselves in the Digital Worlds space&#8230;</p>
<p>The term avatar has its roots in the Hindu religion, where it describes the earthly manifestation of a god on earth. Typically, the avatar would have a human form, although it could also be an animal.</p>
<p><a href="http://www.columbia.edu/itc/mealac/pritchett/00routesdata/0400_0499/pantheon/avatars/avatars.html"><img src="http://www.columbia.edu/itc/mealac/pritchett/00routesdata/0400_0499/pantheon/avatars/avatars2.jpg" alt="The Ten Avatars of Vishnu" /></a></p>
<p><em>Ten (10) points to whoever&#8217;s the first to identify the names and representations of each avatar. Five points each for a brief summary of the background story to each one ;-)</em> </p>
<p>[I'm trusting you to keep your own scores... maybe I need to post a stars chart, somewhere?! ;-)]</p>
<p>In online communities, avatars are representations that of real people, in some form or another. They can be used to provide an identifiable way of identifying and communicating with anonymous individuals who might otherwise be hidden away behind a textual user ID.</p>
<p>An avatar may range from a simple photo, image or static cartoon like character, such as you might use to identify yourself in an instant messaging system or in a web forum, to lifelike 3D characters that roam around virtual worlds such as Second Life. There&#8217;s an interesting history here of the avatars one person has used over the last few years that&#8217;s well worth a read: <a href="http://pacificrimx.wordpress.com/brief-history-of-avatars/">History of Avatars</a>; and this post on <a href="http://www.imediaconnection.com/content/6165.asp">The History of Avatars</a> describes how the notion of avatars has been used across different media, from cyberpunk literature, through IM, to today&#8217;s online virtual worlds. <em>What are the different &#8216;treatments&#8217; of avatars that are described in that second article?</em></p>
<p>In the ultimate expression of postmodernism  &#8211; the self-referential construction of cultural artefacts out of other cultural artefacts (or something like that &#8211; I&#8217;m no philosopher or critical theorist;-) &#8211; there is now even social network for avatars: <a href="http://www.koinup.com/support/tour/">Koinup</a></p>
<h3>Create Your Own Avatar</h3>
<p>There are more than a few sites out there that allow you to create your own avatar &#8211; you may already have one or more avatars &#8211; so this bit of <em>Friday Fun</em> is about setting up avatars to hide behind in the Digital Worlds universe ;-)</p>
<p>If you already have an avatar in an appropriate form, maybe you&#8217;d like to create a WordPress account and use it as your avatar when posting a comment here. If you haven&#8217;t already got an avatar, or if you haven&#8217;t got one that you can &#8211; or want to &#8211; use here, then chop chop, get to it, let&#8217;s create one now&#8230;</p>
<p>There are many ways of creating online avatars, from simple cartoon images to 3D animated figures that inhabit 3D rooms you can decorate yourself. I suggest spending about half an hour or so (5 mins is enough, but <em>hours</em> can go by&#8230;;-) creating a cartoon-like character that can be saved as a simple image file, and then uploaded to a personal web profile page in the same way that you might upload a photograph of yourself.</p>
<p>Of course, you might have other ideas&#8230;</p>
<p>[The editor on the Mii Editor site has been taken down due to legal action by Nintendo.]<br />
<s><br />
<h4>The Mii Editor</h4>
<p>The <a href="http://www.miieditor.com/">Mii Editor</a> is an interactive Flash application that works online, or that can be downloaded to your desktop.</p>
<p><a href="http://www.flickr.com/photos/psychemedia/2333029841/" title="Photo Sharing"><img src="http://farm3.static.flickr.com/2416/2333029841_57cea8d4ef.jpg" width="500" height="371"></a></p>
<p>Like many avatar editors, you can customise many aspects of your avatar&#8217;s appearance &#8211; eyes, nose, mouth, hair, eyebrows, skin tone, clothes, and so on. As you can see from the above, it is even possible to create photo-realistic avatars ;-)</p>
<p>Once you have created your avatar, many web avatar creation services will allow you to save it as an image file that you can then upload to sites such as WordPress. Some services allow you to create an account and then get an online embed code for your avatar that you can embed in personal profile pages on services like MySpace.</p>
<p><a href="http://www.flickr.com/photos/psychemedia/2333007055/" title="Photo Sharing"><img src="http://farm3.static.flickr.com/2399/2333007055_745f4009a2.jpg" width="500" height="386"></a></p>
<p>The Miieditor actually allows you to save an XML file that can be loaded into a Wiimote for the Wii games console &#8211; so you can bring your avatar alive in your favourite Wii game!</s></p>
<h4>What&#8217;s the alternative?</h4>
<p>If you have time, <s>or if you don&#8217;t like the idea of creating a Mii avatar,</s> there are plenty of other avatar and 3D room creation sites. </p>
<p>I bookmarked a few I&#8217;ve come across using the delicious social bookmarking site:<br />
 <a href="http://del.icio.us/psychemedia/t151+avatar+editor">http://del.icio.us/psychemedia/avatar+editor</a></p>
<p>The <a href="http://www.dressupgames.com/avatars.html">Dress-Up Games</a> website also lists several dozen avatar creation sites.</p>
<p>Be warned, though, creating avatars can be addictive, and very time consuming, and some complex, Flash animated 3D avatars can take a long time to load if you add them to a webpage! If you do try any of these other sites out, why not post a link to ones you found particularly engaging (maybe with a quick review) as a comment?   </p>
<img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/digitalworlds.wordpress.com/24/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/digitalworlds.wordpress.com/24/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/digitalworlds.wordpress.com/24/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/digitalworlds.wordpress.com/24/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/digitalworlds.wordpress.com/24/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/digitalworlds.wordpress.com/24/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/digitalworlds.wordpress.com/24/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/digitalworlds.wordpress.com/24/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/digitalworlds.wordpress.com/24/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/digitalworlds.wordpress.com/24/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/digitalworlds.wordpress.com/24/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/digitalworlds.wordpress.com/24/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitalworlds.wordpress.com&blog=3013057&post=24&subd=digitalworlds&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>19</slash:comments>
	
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			<media:title type="html">Tony Hirst</media:title>
		</media:content>

		<media:content url="http://www.columbia.edu/itc/mealac/pritchett/00routesdata/0400_0499/pantheon/avatars/avatars2.jpg" medium="image">
			<media:title type="html">The Ten Avatars of Vishnu</media:title>
		</media:content>

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		<title>Friday Fun #1 Linerider</title>
		<link>http://digitalworlds.wordpress.com/2008/03/08/friday-fun-1/</link>
		<comments>http://digitalworlds.wordpress.com/2008/03/08/friday-fun-1/#comments</comments>
		<pubDate>Sat, 08 Mar 2008 08:33:13 +0000</pubDate>
		<dc:creator>Tony Hirst</dc:creator>
				<category><![CDATA[Aside]]></category>
		<category><![CDATA[Friday Fun]]></category>
		<category><![CDATA[linerider]]></category>

		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=14</guid>
		<description><![CDATA[As well as trying to post a &#8216;game making tutorial&#8217; each Friday, I&#8217;ll also try to find some idling curiosity for you to play with over the weekend.
First up is Line rider. Linerider is, well, linerider&#8230;

Draw a line (in your browser, on the Line Rider site) and set the sledger off&#8230; brilliantly compelling &#8211; but [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=digitalworlds.wordpress.com&blog=3013057&post=14&subd=digitalworlds&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>As well as trying to post a &#8216;game making tutorial&#8217; each Friday, I&#8217;ll also try to find some idling curiosity for you to play with over the weekend.</p>
<p>First up is <a href="http://linerider.com/play-line-rider-online">Line rider</a>. Linerider is, well, linerider&#8230;</p>
<p><span style="text-align:center; display: block;"><a href="http://digitalworlds.wordpress.com/2008/03/08/friday-fun-1/"><img src="http://img.youtube.com/vi/UQqCKu2p24s/2.jpg" alt="" /></a></span></p>
<p>Draw a line (in your browser, on the Line Rider site) and set the sledger off&#8230; brilliantly compelling &#8211; but <em>why is it such fun?</em></p>
<p>If you find yourself hooked, here are some <a href="http://www.youtube.com/results?search_query=linerider+tutorial">Line Rider video tutorials</a>.</p>
<p>I think you can make movies of your own line rides? If you can and do, why not post a link as a comment? ;-)</p>
<p>Just by the by, <em>what principles from <strong>physics</strong> does the Line Rider &#8220;game&#8221; depend on?</em> (and indeed, <em>is Line Rider a game?</em>!).</p>
<p><em>How are these &#8220;physical laws&#8221; represented in the Line Rider, and how do they affect the behaviour of the character within it?</em></p>
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			<media:title type="html">Tony Hirst</media:title>
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