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	<title>Comments for Digital Worlds - Interactive Media and Game Design</title>
	<atom:link href="http://digitalworlds.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://digitalworlds.wordpress.com</link>
	<description>A blogged course production experiment...</description>
	<lastBuildDate>Thu, 22 Oct 2009 17:47:05 +0000</lastBuildDate>
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		<title>Comment on Moving on With Game Maker &#8211; A Maze Game by Some interesting Game Maker links &#171; Ideas for Teaching Computer Technology to Kids</title>
		<link>http://digitalworlds.wordpress.com/2008/03/14/moving-on-with-game-maker-a-maze-game/#comment-895</link>
		<dc:creator>Some interesting Game Maker links &#171; Ideas for Teaching Computer Technology to Kids</dc:creator>
		<pubDate>Thu, 22 Oct 2009 17:47:05 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=28#comment-895</guid>
		<description>[...] http://digitalworlds.wordpress.com/2008/03/14/moving-on-with-game-maker-a-maze-game/ &#8211; ideas for adding to the example maze [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://digitalworlds.wordpress.com/2008/03/14/moving-on-with-game-maker-a-maze-game/" rel="nofollow">http://digitalworlds.wordpress.com/2008/03/14/moving-on-with-game-maker-a-maze-game/</a> &#8211; ideas for adding to the example maze [...]</p>
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		<title>Comment on Getting Started with Game Maker by Greg Sully</title>
		<link>http://digitalworlds.wordpress.com/2008/03/07/getting-started-with-game-maker/#comment-890</link>
		<dc:creator>Greg Sully</dc:creator>
		<pubDate>Thu, 08 Oct 2009 21:06:59 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=13#comment-890</guid>
		<description>Dear Rebecca, I have only just today been able to access the course, But there is a beta version of the Gamecreator available for the Mac.  Below is the reply from YoYo games I got today.  


Ticket #510486: Mr, B.A.
Status: hold
Comment by: Help desk Manager

&#124; Go  to  http://gm4mac.yoyogames.com  (you will need to register) ENJOY...a bit buggy, but lookout for a new release in the next 2 weeks.



I have yet to try it out. But I should be up and running in the next couple of days.  They where very helpful.</description>
		<content:encoded><![CDATA[<p>Dear Rebecca, I have only just today been able to access the course, But there is a beta version of the Gamecreator available for the Mac.  Below is the reply from YoYo games I got today.  </p>
<p>Ticket #510486: Mr, B.A.<br />
Status: hold<br />
Comment by: Help desk Manager</p>
<p>| Go  to  <a href="http://gm4mac.yoyogames.com" rel="nofollow">http://gm4mac.yoyogames.com</a>  (you will need to register) ENJOY&#8230;a bit buggy, but lookout for a new release in the next 2 weeks.</p>
<p>I have yet to try it out. But I should be up and running in the next couple of days.  They where very helpful.</p>
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		<title>Comment on Classifying Games by Friday Fun #20 Net Safety &#171; Digital Worlds &#8211; Interactive Media and Game Design</title>
		<link>http://digitalworlds.wordpress.com/2008/03/27/classifying-games/#comment-886</link>
		<dc:creator>Friday Fun #20 Net Safety &#171; Digital Worlds &#8211; Interactive Media and Game Design</dc:creator>
		<pubDate>Fri, 25 Sep 2009 09:31:03 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=51#comment-886</guid>
		<description>[...] Friday Fun #20 Net&#160;Safety   Published September 25, 2009   Friday Fun Leave a&#160;Comment Tags: kids games, PEGI, privacy, safety      For games that are sold on the UK High Street, the PEGI classification scheme allows purchasers to check that the game is appropriate for a particular age range, and also be forewarned about any &#8216;questionable&#8217; content contained within the game, such as violence, sex or drugs references, and so on (e.g. Classifying Games). [...]</description>
		<content:encoded><![CDATA[<p>[...] Friday Fun #20 Net&nbsp;Safety   Published September 25, 2009   Friday Fun Leave a&nbsp;Comment Tags: kids games, PEGI, privacy, safety      For games that are sold on the UK High Street, the PEGI classification scheme allows purchasers to check that the game is appropriate for a particular age range, and also be forewarned about any &#8216;questionable&#8217; content contained within the game, such as violence, sex or drugs references, and so on (e.g. Classifying Games). [...]</p>
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		<title>Comment on An Example Game Design Document Template by Rene St-pierre</title>
		<link>http://digitalworlds.wordpress.com/2008/04/11/an-example-game-design-document-template/#comment-880</link>
		<dc:creator>Rene St-pierre</dc:creator>
		<pubDate>Sun, 13 Sep 2009 00:35:59 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=74#comment-880</guid>
		<description>A new tool for educational video game design
 
Hi,
 
In November 2008 as a speaker in the serious games category of the Montreal International Game Summit (MIGS) 2008, I presented the results of my doctoral dissertation on educational video game design. I believe that the research and creative methodology of my dissertation can be very useful in school, extracurricular (museum, cultural centre, etc.) and business contexts for equipping art, science and technology trainers, facilitators and instructors and such professionals in other fields conducive to the use of educational or serious games. I also believe that the web site presenting my work might be useful to your professional community working in game art &amp; design, educational video game development, research and promotion.
          
Here is the link to MIGS 2008:
http://www.sijm.ca/2008/en-contributors-2.html

And the link to the Web version of my dissertation:
http://www.clikmedia.ca/CM/

I am available to answer your questions or to collaborate in the development of your professional and research community.
 
I was also wondering if you do have in mind a name that you could refer to me as someone who would be interested with this specific subject?
 
Sincerely,


René St-Pierre
M.A. Communication
Ph.D. Art Studies and Practices</description>
		<content:encoded><![CDATA[<p>A new tool for educational video game design</p>
<p>Hi,</p>
<p>In November 2008 as a speaker in the serious games category of the Montreal International Game Summit (MIGS) 2008, I presented the results of my doctoral dissertation on educational video game design. I believe that the research and creative methodology of my dissertation can be very useful in school, extracurricular (museum, cultural centre, etc.) and business contexts for equipping art, science and technology trainers, facilitators and instructors and such professionals in other fields conducive to the use of educational or serious games. I also believe that the web site presenting my work might be useful to your professional community working in game art &amp; design, educational video game development, research and promotion.</p>
<p>Here is the link to MIGS 2008:<br />
<a href="http://www.sijm.ca/2008/en-contributors-2.html" rel="nofollow">http://www.sijm.ca/2008/en-contributors-2.html</a></p>
<p>And the link to the Web version of my dissertation:<br />
<a href="http://www.clikmedia.ca/CM/" rel="nofollow">http://www.clikmedia.ca/CM/</a></p>
<p>I am available to answer your questions or to collaborate in the development of your professional and research community.</p>
<p>I was also wondering if you do have in mind a name that you could refer to me as someone who would be interested with this specific subject?</p>
<p>Sincerely,</p>
<p>René St-Pierre<br />
M.A. Communication<br />
Ph.D. Art Studies and Practices</p>
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		<title>Comment on About by Daniel Livingstone</title>
		<link>http://digitalworlds.wordpress.com/about/#comment-875</link>
		<dc:creator>Daniel Livingstone</dc:creator>
		<pubDate>Wed, 26 Aug 2009 22:10:10 +0000</pubDate>
		<guid isPermaLink="false">#comment-875</guid>
		<description>Hi Tony, the archive link is good - was wanting to ask what you&#039;d use if you were to start a similar experiment all over again?

Would you still use Wordpress, or give it a miss?</description>
		<content:encoded><![CDATA[<p>Hi Tony, the archive link is good &#8211; was wanting to ask what you&#8217;d use if you were to start a similar experiment all over again?</p>
<p>Would you still use WordPress, or give it a miss?</p>
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		<title>Comment on An Example Game Design Document Template by david</title>
		<link>http://digitalworlds.wordpress.com/2008/04/11/an-example-game-design-document-template/#comment-839</link>
		<dc:creator>david</dc:creator>
		<pubDate>Sun, 24 May 2009 23:30:12 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=74#comment-839</guid>
		<description>I was at a game design workshop last week. The instructor worked with Lucas and Spielberg, and he said that the NDA is the route to take. He said it&#039;s a decision you would have to make: either take the chance and submit it so it can be funded and published, or keep it all to yourself and try to fund and publish it. He said a game targeted for an X-Box or PS3 can easily cost 10-15Million to produce. It&#039;s a lot cheaper to go the iPhone route because you essentially put the game up for download immediately after production.</description>
		<content:encoded><![CDATA[<p>I was at a game design workshop last week. The instructor worked with Lucas and Spielberg, and he said that the NDA is the route to take. He said it&#8217;s a decision you would have to make: either take the chance and submit it so it can be funded and published, or keep it all to yourself and try to fund and publish it. He said a game targeted for an X-Box or PS3 can easily cost 10-15Million to produce. It&#8217;s a lot cheaper to go the iPhone route because you essentially put the game up for download immediately after production.</p>
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		<title>Comment on The Uncanny Valley by Tony Hirst</title>
		<link>http://digitalworlds.wordpress.com/2008/05/20/the-uncanny-valley/#comment-831</link>
		<dc:creator>Tony Hirst</dc:creator>
		<pubDate>Sat, 25 Apr 2009 15:04:19 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=111#comment-831</guid>
		<description>See also:

&#039;Intelligent Mistakes: How to Incorporate Stupidity Into Your AI Code&#039; [ http://www.gamasutra.com/view/feature/3947/intelligent_mistakes_how_to_.php ] which describes how AI controlled characters sometimes need to be programmed so that they behave as stupidly as real people do, particularly when it comes to assessing things like risk (for example, in gambling games).</description>
		<content:encoded><![CDATA[<p>See also:</p>
<p>&#8216;Intelligent Mistakes: How to Incorporate Stupidity Into Your AI Code&#8217; [ <a href="http://www.gamasutra.com/view/feature/3947/intelligent_mistakes_how_to_.php" rel="nofollow">http://www.gamasutra.com/view/feature/3947/intelligent_mistakes_how_to_.php</a> ] which describes how AI controlled characters sometimes need to be programmed so that they behave as stupidly as real people do, particularly when it comes to assessing things like risk (for example, in gambling games).</p>
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		<title>Comment on Creating a Game Soundtrack: Interactive and Adaptive Audio by Tony Hirst</title>
		<link>http://digitalworlds.wordpress.com/2008/04/15/creating-a-game-soundtrack-interactive-and-adaptive-audio/#comment-830</link>
		<dc:creator>Tony Hirst</dc:creator>
		<pubDate>Sat, 25 Apr 2009 10:55:10 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=76#comment-830</guid>
		<description>See also:
The use of generative music systems for interactive media. Edo Paulus 2001 (revised 2002) [ http://eude.nl/projects/paper-gmsim/paper-GMSIM.pdf ]</description>
		<content:encoded><![CDATA[<p>See also:<br />
The use of generative music systems for interactive media. Edo Paulus 2001 (revised 2002) [ <a href="http://eude.nl/projects/paper-gmsim/paper-GMSIM.pdf" rel="nofollow">http://eude.nl/projects/paper-gmsim/paper-GMSIM.pdf</a> ]</p>
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		<title>Comment on Producing Game Audio by Tony Hirst</title>
		<link>http://digitalworlds.wordpress.com/2008/04/14/producing-game-audio/#comment-829</link>
		<dc:creator>Tony Hirst</dc:creator>
		<pubDate>Fri, 24 Apr 2009 21:57:56 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=75#comment-829</guid>
		<description>See also:
The Three Rs of Audio Leadership [ http://www.gamasutra.com/view/feature/3996/the_three_rs_of_audio_leadership.php ]</description>
		<content:encoded><![CDATA[<p>See also:<br />
The Three Rs of Audio Leadership [ <a href="http://www.gamasutra.com/view/feature/3996/the_three_rs_of_audio_leadership.php" rel="nofollow">http://www.gamasutra.com/view/feature/3996/the_three_rs_of_audio_leadership.php</a> ]</p>
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		<title>Comment on Skillset Industry Standards &#8211; Creating Music and Sound Effects for Interactive Media Products by Tony Hirst</title>
		<link>http://digitalworlds.wordpress.com/2008/04/19/skillset-industry-standards-creating-music-and-sound-effects-for-interactive-media-products/#comment-828</link>
		<dc:creator>Tony Hirst</dc:creator>
		<pubDate>Fri, 24 Apr 2009 21:56:37 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=85#comment-828</guid>
		<description>See also:
The Three Rs of Audio Leadership [ http://www.gamasutra.com/view/feature/3996/the_three_rs_of_audio_leadership.php ]</description>
		<content:encoded><![CDATA[<p>See also:<br />
The Three Rs of Audio Leadership [ <a href="http://www.gamasutra.com/view/feature/3996/the_three_rs_of_audio_leadership.php" rel="nofollow">http://www.gamasutra.com/view/feature/3996/the_three_rs_of_audio_leadership.php</a> ]</p>
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		<title>Comment on Making Pictures Move by R3becca</title>
		<link>http://digitalworlds.wordpress.com/2008/03/17/making-pictures-move/#comment-824</link>
		<dc:creator>R3becca</dc:creator>
		<pubDate>Wed, 22 Apr 2009 19:59:04 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=32#comment-824</guid>
		<description>I&#039;ve never found zoetropes and thaumatropes and flipbooks enthralling. Even when my son showed me how to create a Flipbook using Pictochat on the DS, I wasn&#039;t convinced that these forms of animation could be entertaining in the 21st century.

Just followed a Twitter link to &#039;amazing popvideo using praxinoscope - http://tinyurl.com/cfe5nu

Think I&#039;m convinced now.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never found zoetropes and thaumatropes and flipbooks enthralling. Even when my son showed me how to create a Flipbook using Pictochat on the DS, I wasn&#8217;t convinced that these forms of animation could be entertaining in the 21st century.</p>
<p>Just followed a Twitter link to &#8216;amazing popvideo using praxinoscope &#8211; <a href="http://tinyurl.com/cfe5nu" rel="nofollow">http://tinyurl.com/cfe5nu</a></p>
<p>Think I&#8217;m convinced now.</p>
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		<title>Comment on This is where it all begins&#8230; by R3becca</title>
		<link>http://digitalworlds.wordpress.com/2008/02/29/this-is-where-it-all-begins/#comment-823</link>
		<dc:creator>R3becca</dc:creator>
		<pubDate>Tue, 21 Apr 2009 17:43:25 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/2008/02/29/this-is-where-it-all-begins/#comment-823</guid>
		<description>The video has gone :-(</description>
		<content:encoded><![CDATA[<p>The video has gone :-(</p>
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		<title>Comment on An Example Game Design Document Template by Anony</title>
		<link>http://digitalworlds.wordpress.com/2008/04/11/an-example-game-design-document-template/#comment-813</link>
		<dc:creator>Anony</dc:creator>
		<pubDate>Tue, 24 Mar 2009 15:36:45 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=74#comment-813</guid>
		<description>I would read up on a NDA or Non-Disclosure Agreements.  Create one, have prospective team members sign it before reading your design doc.  Supposedly, they&#039;re then legally obliged not to take your materials.  Hope this helps.</description>
		<content:encoded><![CDATA[<p>I would read up on a NDA or Non-Disclosure Agreements.  Create one, have prospective team members sign it before reading your design doc.  Supposedly, they&#8217;re then legally obliged not to take your materials.  Hope this helps.</p>
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		<title>Comment on An Example Game Design Document Template by Roland Ariens</title>
		<link>http://digitalworlds.wordpress.com/2008/04/11/an-example-game-design-document-template/#comment-803</link>
		<dc:creator>Roland Ariens</dc:creator>
		<pubDate>Mon, 09 Mar 2009 11:04:18 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=74#comment-803</guid>
		<description>I realy like to know more about the same topic &quot;James Bishop&quot; was talking. I got game ideas myself and worked out in Game Design Documents, but if im correct the best way to protect your idea is to not share it with anyone. But i would like to take my ideas and show them to companies, publishers ect. How can this be done with them running away with my ideas?</description>
		<content:encoded><![CDATA[<p>I realy like to know more about the same topic &#8220;James Bishop&#8221; was talking. I got game ideas myself and worked out in Game Design Documents, but if im correct the best way to protect your idea is to not share it with anyone. But i would like to take my ideas and show them to companies, publishers ect. How can this be done with them running away with my ideas?</p>
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		<title>Comment on Making Casual Games Pay by Tony Hirst</title>
		<link>http://digitalworlds.wordpress.com/2008/10/28/making-it-pay/#comment-802</link>
		<dc:creator>Tony Hirst</dc:creator>
		<pubDate>Fri, 06 Mar 2009 16:58:51 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=145#comment-802</guid>
		<description>If you are creating a game that is intended to be given away for &quot;free&quot;, does this influence the way  that you should design the game?

http://www.gamesetwatch.com/2009/03/opinion_designing_for_free_tak.php</description>
		<content:encoded><![CDATA[<p>If you are creating a game that is intended to be given away for &#8220;free&#8221;, does this influence the way  that you should design the game?</p>
<p><a href="http://www.gamesetwatch.com/2009/03/opinion_designing_for_free_tak.php" rel="nofollow">http://www.gamesetwatch.com/2009/03/opinion_designing_for_free_tak.php</a></p>
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		<title>Comment on About by Tony Hirst</title>
		<link>http://digitalworlds.wordpress.com/about/#comment-801</link>
		<dc:creator>Tony Hirst</dc:creator>
		<pubDate>Fri, 06 Mar 2009 15:54:57 +0000</pubDate>
		<guid isPermaLink="false">#comment-801</guid>
		<description>Hi Claire

The Digital Worlds uncourse blog is actually going to feature as recommended reading in a &#039;proper&#039; OU course that will be piloted later this year (T151 is the code, running for 10 weeks from May).

As far as a structured GameMaker tutorial goes, I took feeds from the Game Maker parts of this blog and piped them to a Pageflakes page in separate topic areas:
http://www.pageflakes.com/ouseful/22031456

The method behind the madness is described here: http://ouseful.open.ac.uk/blogarchive/013966.html</description>
		<content:encoded><![CDATA[<p>Hi Claire</p>
<p>The Digital Worlds uncourse blog is actually going to feature as recommended reading in a &#8216;proper&#8217; OU course that will be piloted later this year (T151 is the code, running for 10 weeks from May).</p>
<p>As far as a structured GameMaker tutorial goes, I took feeds from the Game Maker parts of this blog and piped them to a Pageflakes page in separate topic areas:<br />
<a href="http://www.pageflakes.com/ouseful/22031456" rel="nofollow">http://www.pageflakes.com/ouseful/22031456</a></p>
<p>The method behind the madness is described here: <a href="http://ouseful.open.ac.uk/blogarchive/013966.html" rel="nofollow">http://ouseful.open.ac.uk/blogarchive/013966.html</a></p>
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		<title>Comment on About by Claire Johnson</title>
		<link>http://digitalworlds.wordpress.com/about/#comment-799</link>
		<dc:creator>Claire Johnson</dc:creator>
		<pubDate>Tue, 03 Mar 2009 14:39:15 +0000</pubDate>
		<guid isPermaLink="false">#comment-799</guid>
		<description>Really interesting way of delivering an uncourse! I however am trying to do something similar, which has to be a little more structured, for some research I am doing with Year 9 pupils in game authoring in ICT. So to support my particular pupils in learning how to use Game Maker, I am writing a website - sort of like an online manual. Does anyone know if this has already been done? I am aware of the tutorials and the Moodle course but so far haven&#039;t seen a web manual type thing. I agree that learning by doing is best and aim to start them off with a practical tutorial, but found that they needed a manual they could refer to when making their own games...</description>
		<content:encoded><![CDATA[<p>Really interesting way of delivering an uncourse! I however am trying to do something similar, which has to be a little more structured, for some research I am doing with Year 9 pupils in game authoring in ICT. So to support my particular pupils in learning how to use Game Maker, I am writing a website &#8211; sort of like an online manual. Does anyone know if this has already been done? I am aware of the tutorials and the Moodle course but so far haven&#8217;t seen a web manual type thing. I agree that learning by doing is best and aim to start them off with a practical tutorial, but found that they needed a manual they could refer to when making their own games&#8230;</p>
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		<title>Comment on The History of Computer Games by Christopher Billows</title>
		<link>http://digitalworlds.wordpress.com/2008/03/21/the-history-of-computer-games/#comment-795</link>
		<dc:creator>Christopher Billows</dc:creator>
		<pubDate>Fri, 20 Feb 2009 05:43:42 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=40#comment-795</guid>
		<description>That is a a nice summary of links relating to games history. 

I published my own effort which was focused on major game play elements. Its not particularly complete, but it satisfied my initial curiosity. I have some future plans relating to this topic that I hope to promote within the year.</description>
		<content:encoded><![CDATA[<p>That is a a nice summary of links relating to games history. </p>
<p>I published my own effort which was focused on major game play elements. Its not particularly complete, but it satisfied my initial curiosity. I have some future plans relating to this topic that I hope to promote within the year.</p>
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		<title>Comment on Friday Fun #11 Moshi Monsters by Julia</title>
		<link>http://digitalworlds.wordpress.com/2008/05/09/friday-fun-11-moshi-monsters/#comment-793</link>
		<dc:creator>Julia</dc:creator>
		<pubDate>Wed, 18 Feb 2009 00:33:17 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=103#comment-793</guid>
		<description>Is anyone else having problems adopting a moshi monster?  have tried a bout 6 times ansd never receieve an activation email.  have even tried emailing moshi monster company direct with no reply.  can anyone help???</description>
		<content:encoded><![CDATA[<p>Is anyone else having problems adopting a moshi monster?  have tried a bout 6 times ansd never receieve an activation email.  have even tried emailing moshi monster company direct with no reply.  can anyone help???</p>
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		<title>Comment on An Example Game Design Document Template by James Bishop</title>
		<link>http://digitalworlds.wordpress.com/2008/04/11/an-example-game-design-document-template/#comment-791</link>
		<dc:creator>James Bishop</dc:creator>
		<pubDate>Wed, 21 Jan 2009 14:05:47 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=74#comment-791</guid>
		<description>A friend of mine is an aspiring screenwriter and often goes to the library of congress to copyright his works.  I went with him one day and while there I asked the clerk there about copyrighting Game Design Documents.  The clerk said that it can&#039;t be done but if I make a game I can bring a copy of that down and copyright it.  I was surprised at this because basically... if what he is saying is true the writer of a game design document is completely unprotected under the law from having his story, characters and whole ideas just plain stolen.  Is there a way for up and coming game artists/designers to protect their work at all or are we on a wing and a prayer when we submit an idea to a company?


-Bishop</description>
		<content:encoded><![CDATA[<p>A friend of mine is an aspiring screenwriter and often goes to the library of congress to copyright his works.  I went with him one day and while there I asked the clerk there about copyrighting Game Design Documents.  The clerk said that it can&#8217;t be done but if I make a game I can bring a copy of that down and copyright it.  I was surprised at this because basically&#8230; if what he is saying is true the writer of a game design document is completely unprotected under the law from having his story, characters and whole ideas just plain stolen.  Is there a way for up and coming game artists/designers to protect their work at all or are we on a wing and a prayer when we submit an idea to a company?</p>
<p>-Bishop</p>
]]></content:encoded>
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