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	<title>Comments for Digital Worlds - Interactive Media and Game Design</title>
	<atom:link href="http://digitalworlds.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://digitalworlds.wordpress.com</link>
	<description>A blogged course production experiment...</description>
	<lastBuildDate>Sat, 04 May 2013 13:38:57 +0000</lastBuildDate>
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		<title>Comment on Creating a Game Soundtrack: Interactive and Adaptive Audio by Area of Interest:- Music/Soundtracks For Games- Interactive and Adaptive Audio &#124; tomhayesmusic</title>
		<link>http://digitalworlds.wordpress.com/2008/04/15/creating-a-game-soundtrack-interactive-and-adaptive-audio/#comment-1840</link>
		<dc:creator><![CDATA[Area of Interest:- Music/Soundtracks For Games- Interactive and Adaptive Audio &#124; tomhayesmusic]]></dc:creator>
		<pubDate>Sat, 04 May 2013 13:38:57 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=76#comment-1840</guid>
		<description><![CDATA[[...] http://digitalworlds.wordpress.com/2008/04/15/creating-a-game-soundtrack-interactive-and-adaptive-au... [...]]]></description>
		<content:encoded><![CDATA[<p>[...] <a href="http://digitalworlds.wordpress.com/2008/04/15/creating-a-game-soundtrack-interactive-and-adaptive-au" rel="nofollow">http://digitalworlds.wordpress.com/2008/04/15/creating-a-game-soundtrack-interactive-and-adaptive-au</a>&#8230; [...]</p>
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		<title>Comment on Adding Title Pages and Game Over Screens to Game Maker Games by Week 7 of Capstone Project &#124; Zach Tarbell</title>
		<link>http://digitalworlds.wordpress.com/2008/03/29/adding-title-pages-and-game-over-screens-to-game-maker-games/#comment-1654</link>
		<dc:creator><![CDATA[Week 7 of Capstone Project &#124; Zach Tarbell]]></dc:creator>
		<pubDate>Tue, 26 Feb 2013 04:19:10 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=56#comment-1654</guid>
		<description><![CDATA[[...] This week I have been working on the start up screen for my game, but am having some minor difficulties with that. I have looked up some resources on how to go about solving this issue, but no luck as of yet. Here is the link of the website that I have followed to go about creating a simple start up screen: http://digitalworlds.wordpress.com/2008/03/29/adding-title-pages-and-game-over-screens-to-game-maker... [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This week I have been working on the start up screen for my game, but am having some minor difficulties with that. I have looked up some resources on how to go about solving this issue, but no luck as of yet. Here is the link of the website that I have followed to go about creating a simple start up screen: http://digitalworlds.wordpress.com/2008/03/29/adding-title-pages-and-game-over-screens-to-game-maker&#8230; [...]</p>
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		<title>Comment on Story Arcs, and the Three Act Structure by Create Video Content: Learn What Works</title>
		<link>http://digitalworlds.wordpress.com/2008/04/07/story-arcs-and-the-three-act-structure/#comment-1638</link>
		<dc:creator><![CDATA[Create Video Content: Learn What Works]]></dc:creator>
		<pubDate>Tue, 19 Feb 2013 15:52:22 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=64#comment-1638</guid>
		<description><![CDATA[[...] lack of a story arc: Your video should naturally lend itself to a narrative curve, including a climax and resolution. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] lack of a story arc: Your video should naturally lend itself to a narrative curve, including a climax and resolution. [...]</p>
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		<title>Comment on Story Arcs, and the Three Act Structure by Film History Blog &#171; aelder93</title>
		<link>http://digitalworlds.wordpress.com/2008/04/07/story-arcs-and-the-three-act-structure/#comment-1572</link>
		<dc:creator><![CDATA[Film History Blog &#171; aelder93]]></dc:creator>
		<pubDate>Wed, 16 Jan 2013 00:13:50 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=64#comment-1572</guid>
		<description><![CDATA[[...] http://digitalworlds.wordpress.com/2008/04/07/story-arcs-and-the-three-act-structure/   A Detailed Blog giving in depth detail of the 3 Act Structure. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] <a href="http://digitalworlds.wordpress.com/2008/04/07/story-arcs-and-the-three-act-structure/" rel="nofollow">http://digitalworlds.wordpress.com/2008/04/07/story-arcs-and-the-three-act-structure/</a>   A Detailed Blog giving in depth detail of the 3 Act Structure. [...]</p>
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		<title>Comment on Story Arcs, and the Three Act Structure by Storytelling: Applying Art To Video Marketing &#124; MyLeftOne</title>
		<link>http://digitalworlds.wordpress.com/2008/04/07/story-arcs-and-the-three-act-structure/#comment-1508</link>
		<dc:creator><![CDATA[Storytelling: Applying Art To Video Marketing &#124; MyLeftOne]]></dc:creator>
		<pubDate>Thu, 29 Nov 2012 13:27:12 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=64#comment-1508</guid>
		<description><![CDATA[[...] your primary goal is to help a customer solve a problem, so it&#8217;s best to design your story arc in a Three-Act Structure. That is the technique used in books, movies, theater, and the best advertising. It involves a [...]]]></description>
		<content:encoded><![CDATA[<p>[...] your primary goal is to help a customer solve a problem, so it&#8217;s best to design your story arc in a Three-Act Structure. That is the technique used in books, movies, theater, and the best advertising. It involves a [...]</p>
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		<title>Comment on Story Arcs, and the Three Act Structure by Plot and Structure &#171; Sharon Lee Hughson&#039;s Information Outlet</title>
		<link>http://digitalworlds.wordpress.com/2008/04/07/story-arcs-and-the-three-act-structure/#comment-1479</link>
		<dc:creator><![CDATA[Plot and Structure &#171; Sharon Lee Hughson&#039;s Information Outlet]]></dc:creator>
		<pubDate>Sat, 15 Sep 2012 16:03:19 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=64#comment-1479</guid>
		<description><![CDATA[[...] frame of an automobile, structure is what the plot is built around. Whether it&#8217;s the famous Three Act formula used since Greeks ruled the literary world or something less formulaic, there must be a [...]]]></description>
		<content:encoded><![CDATA[<p>[...] frame of an automobile, structure is what the plot is built around. Whether it&#8217;s the famous Three Act formula used since Greeks ruled the literary world or something less formulaic, there must be a [...]</p>
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		<title>Comment on Scripting With the Game Maker Language by Yoonsoo</title>
		<link>http://digitalworlds.wordpress.com/2010/05/07/scripting-with-the-game-maker-language/#comment-1454</link>
		<dc:creator><![CDATA[Yoonsoo]]></dc:creator>
		<pubDate>Fri, 06 Jul 2012 03:54:20 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=266#comment-1454</guid>
		<description><![CDATA[Ok, so how am I supposed to make a character speak a line, and bring up a picture of their face above the text box? I remember it being possible when I used this program years ago. Remember when it came with the built in test-games, like Pokemon? That&#039;s the one I had.]]></description>
		<content:encoded><![CDATA[<p>Ok, so how am I supposed to make a character speak a line, and bring up a picture of their face above the text box? I remember it being possible when I used this program years ago. Remember when it came with the built in test-games, like Pokemon? That&#8217;s the one I had.</p>
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		<title>Comment on Scripting With the Game Maker Language by Saulo Augusto Duarte</title>
		<link>http://digitalworlds.wordpress.com/2010/05/07/scripting-with-the-game-maker-language/#comment-1421</link>
		<dc:creator><![CDATA[Saulo Augusto Duarte]]></dc:creator>
		<pubDate>Tue, 05 Jun 2012 10:11:39 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=266#comment-1421</guid>
		<description><![CDATA[I would like to create a game with 2 characters. Sonic Advance 3 allows you to switch between 2 distinct characters.]]></description>
		<content:encoded><![CDATA[<p>I would like to create a game with 2 characters. Sonic Advance 3 allows you to switch between 2 distinct characters.</p>
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		<title>Comment on Killing Monsters in Game Maker by Daniel Harrington</title>
		<link>http://digitalworlds.wordpress.com/2008/04/20/killing-monsters-in-game-maker/#comment-1418</link>
		<dc:creator><![CDATA[Daniel Harrington]]></dc:creator>
		<pubDate>Wed, 30 May 2012 22:59:05 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=86#comment-1418</guid>
		<description><![CDATA[HEY MONSTERS ARE PEOPLE TOO! 

P.s. This is exactly what I was looking for. Extremely helpful. You rock the free world of Game_Maker.]]></description>
		<content:encoded><![CDATA[<p>HEY MONSTERS ARE PEOPLE TOO! </p>
<p>P.s. This is exactly what I was looking for. Extremely helpful. You rock the free world of Game_Maker.</p>
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		<title>Comment on About by Connie</title>
		<link>http://digitalworlds.wordpress.com/about/#comment-1414</link>
		<dc:creator><![CDATA[Connie]]></dc:creator>
		<pubDate>Mon, 21 May 2012 08:04:19 +0000</pubDate>
		<guid isPermaLink="false">#comment-1414</guid>
		<description><![CDATA[I need some basic advice on how to turn my board games into interactive digital games.  I would like to put my games online; i just don&#039;t know how to get started. Please help me. thank you.]]></description>
		<content:encoded><![CDATA[<p>I need some basic advice on how to turn my board games into interactive digital games.  I would like to put my games online; i just don&#8217;t know how to get started. Please help me. thank you.</p>
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		<title>Comment on Story Arcs, and the Three Act Structure by Presenting&#8230; Narrative &#171; Trend Tourettes in Advanced Online Media</title>
		<link>http://digitalworlds.wordpress.com/2008/04/07/story-arcs-and-the-three-act-structure/#comment-1413</link>
		<dc:creator><![CDATA[Presenting&#8230; Narrative &#171; Trend Tourettes in Advanced Online Media]]></dc:creator>
		<pubDate>Sun, 13 May 2012 18:02:07 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=64#comment-1413</guid>
		<description><![CDATA[[...] whilst describing you, the presenter, as the educator of the hero, the one who teaches the hero to restore the equilibrium [...]]]></description>
		<content:encoded><![CDATA[<p>[...] whilst describing you, the presenter, as the educator of the hero, the one who teaches the hero to restore the equilibrium [...]</p>
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		<title>Comment on Adding Title Pages and Game Over Screens to Game Maker Games by nina</title>
		<link>http://digitalworlds.wordpress.com/2008/03/29/adding-title-pages-and-game-over-screens-to-game-maker-games/#comment-1411</link>
		<dc:creator><![CDATA[nina]]></dc:creator>
		<pubDate>Thu, 10 May 2012 06:32:36 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=56#comment-1411</guid>
		<description><![CDATA[hi im creating a game for my class. i created a picture in fireworks. The picture is a question with the choices of a b c or d. From there im going to open it in a room. i was wondering how i can click each answer choice??? and when i click how to put if it was wrong or correct.]]></description>
		<content:encoded><![CDATA[<p>hi im creating a game for my class. i created a picture in fireworks. The picture is a question with the choices of a b c or d. From there im going to open it in a room. i was wondering how i can click each answer choice??? and when i click how to put if it was wrong or correct.</p>
]]></content:encoded>
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		<title>Comment on An Unfortunate Sequence of Events&#8230; by Creating an Interactive Story, Part 1a &#124; From Strange Worlds</title>
		<link>http://digitalworlds.wordpress.com/2008/04/02/an-unfortunate-sequence-of-events/#comment-1407</link>
		<dc:creator><![CDATA[Creating an Interactive Story, Part 1a &#124; From Strange Worlds]]></dc:creator>
		<pubDate>Thu, 19 Apr 2012 23:25:11 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=60#comment-1407</guid>
		<description><![CDATA[[...] If you want to read more about branching plotlines, and learn about a variant called a foldback plotline, go here. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] If you want to read more about branching plotlines, and learn about a variant called a foldback plotline, go here. [...]</p>
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		<title>Comment on Story Arcs, and the Three Act Structure by Demystifying the Pattern(s) of Change: A Common Archetype &#171; beatrice benne</title>
		<link>http://digitalworlds.wordpress.com/2008/04/07/story-arcs-and-the-three-act-structure/#comment-1403</link>
		<dc:creator><![CDATA[Demystifying the Pattern(s) of Change: A Common Archetype &#171; beatrice benne]]></dc:creator>
		<pubDate>Tue, 17 Apr 2012 01:09:01 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=64#comment-1403</guid>
		<description><![CDATA[[...] http://digitalworlds.wordpress.com/2008/04/07/story-arcs-and-the-three-act-structure/ [...]]]></description>
		<content:encoded><![CDATA[<p>[...] <a href="http://digitalworlds.wordpress.com/2008/04/07/story-arcs-and-the-three-act-structure/" rel="nofollow">http://digitalworlds.wordpress.com/2008/04/07/story-arcs-and-the-three-act-structure/</a> [...]</p>
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		<title>Comment on Moving on With Game Maker &#8211; A Maze Game by balldrix</title>
		<link>http://digitalworlds.wordpress.com/2008/03/14/moving-on-with-game-maker-a-maze-game/#comment-1401</link>
		<dc:creator><![CDATA[balldrix]]></dc:creator>
		<pubDate>Fri, 13 Apr 2012 20:59:40 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=28#comment-1401</guid>
		<description><![CDATA[turn off precision collision checking and make bounding box full image for the player sprite]]></description>
		<content:encoded><![CDATA[<p>turn off precision collision checking and make bounding box full image for the player sprite</p>
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		<title>Comment on Story Arcs, and the Three Act Structure by [Script Frenzy] Plot Bunny &#124; Feliza Casano</title>
		<link>http://digitalworlds.wordpress.com/2008/04/07/story-arcs-and-the-three-act-structure/#comment-1398</link>
		<dc:creator><![CDATA[[Script Frenzy] Plot Bunny &#124; Feliza Casano]]></dc:creator>
		<pubDate>Tue, 03 Apr 2012 16:02:30 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=64#comment-1398</guid>
		<description><![CDATA[[...] down your story into three major plot arcs: the beginning, the middle, and the end. This author does a nice, rather in-depth post about the three-part plot structure &#8211; he even has pictures [...]]]></description>
		<content:encoded><![CDATA[<p>[...] down your story into three major plot arcs: the beginning, the middle, and the end. This author does a nice, rather in-depth post about the three-part plot structure &#8211; he even has pictures [...]</p>
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		<title>Comment on About by Infoskills 2.012 &#8211; Practical Exercises in Social Media Network Analysis #change11 &#171; OUseful.Info, the blog&#8230;</title>
		<link>http://digitalworlds.wordpress.com/about/#comment-1397</link>
		<dc:creator><![CDATA[Infoskills 2.012 &#8211; Practical Exercises in Social Media Network Analysis #change11 &#171; OUseful.Info, the blog&#8230;]]></dc:creator>
		<pubDate>Tue, 27 Mar 2012 09:55:22 +0000</pubDate>
		<guid isPermaLink="false">#comment-1397</guid>
		<description><![CDATA[[...] learning journey through a topic. Here&#8217;s an example that led to a formal OU course: Digital Worlds uncourse blog experiment. The philosophy is based on the &#8220;teacher&#8221; modelling &#8211; and documenting &#8211; a [...]]]></description>
		<content:encoded><![CDATA[<p>[...] learning journey through a topic. Here&#8217;s an example that led to a formal OU course: Digital Worlds uncourse blog experiment. The philosophy is based on the &#8220;teacher&#8221; modelling &#8211; and documenting &#8211; a [...]</p>
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		<title>Comment on Story Arcs, and the Three Act Structure by Narration &#124; Pearltrees</title>
		<link>http://digitalworlds.wordpress.com/2008/04/07/story-arcs-and-the-three-act-structure/#comment-1387</link>
		<dc:creator><![CDATA[Narration &#124; Pearltrees]]></dc:creator>
		<pubDate>Thu, 08 Mar 2012 14:55:52 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=64#comment-1387</guid>
		<description><![CDATA[[...] Story Arcs, and the Three Act Structure « Digital Worlds – Interactive Media and Game Design  The Hero’s Journey [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Story Arcs, and the Three Act Structure « Digital Worlds – Interactive Media and Game Design  The Hero’s Journey [...]</p>
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		<title>Comment on The Process of Game Creation &amp; the Game Design Document by Mr. Hayes at King</title>
		<link>http://digitalworlds.wordpress.com/2008/04/10/the-process-of-game-creation-the-game-design-document/#comment-1361</link>
		<dc:creator><![CDATA[Mr. Hayes at King]]></dc:creator>
		<pubDate>Thu, 02 Feb 2012 15:21:55 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=71#comment-1361</guid>
		<description><![CDATA[Reblogged this on &lt;a href=&quot;http://heymrhayes.wordpress.com/2012/02/02/41/&quot; rel=&quot;nofollow&quot;&gt;Hey Mr. Hayes!&lt;/a&gt;.]]></description>
		<content:encoded><![CDATA[<p>Reblogged this on <a href="http://heymrhayes.wordpress.com/2012/02/02/41/" rel="nofollow">Hey Mr. Hayes!</a>.</p>
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		<title>Comment on An Example Game Design Document Template by 10 Recursos de diseño de videojuegos &#124; Desarrolladores de Videojuegos</title>
		<link>http://digitalworlds.wordpress.com/2008/04/11/an-example-game-design-document-template/#comment-1352</link>
		<dc:creator><![CDATA[10 Recursos de diseño de videojuegos &#124; Desarrolladores de Videojuegos]]></dc:creator>
		<pubDate>Mon, 09 Jan 2012 09:01:12 +0000</pubDate>
		<guid isPermaLink="false">http://digitalworlds.wordpress.com/?p=74#comment-1352</guid>
		<description><![CDATA[[...] An Example Game Design Document Template - Digitalworlds [...]]]></description>
		<content:encoded><![CDATA[<p>[...] An Example Game Design Document Template - Digitalworlds [...]</p>
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