Friday Fun #6 Boomshine and Desktop Tower Defense

Many of the simpler games I’ve mentioned in Digital Worlds so far (including in the other Friday Fun posts), are based around a single “agent” – that is, the action in the game happens to a single entity, or a scenario is established where a sequence of events, or consequences, is played out around a single character – the sledger in LineRider, for example, or the ball in Launchball.

In today’s Friday fun posts, I’m going to help you waste your Friday afternoon, and maybe even your weekend, with a couple of horribly addictive flash games, where the consequences of your actions play out along several different directions at the same time…

First up is Boomshine. The idea is simple, a series of moving bubbles appear on the screen. Click anywhere, and you drop a bubble that grows for a short while and then bursts (i.e. disappears). If any of the other bubbles touch a growing bubble, they grow for a while, before bursting. The idea is to ‘boom’ as many bubbles as you can…

If you play Boomshine, does the game become increasingly difficulty? To what extent do ‘lower levels’ of the game teach the player how to play the game?

The second game is Desktop Tower Defense, a “fun flash based puzzle / strategy game where you have to protect your desktop from invaders by spending money on attacking pieces and building a maze for them to follow”.

The idea here is to position, in real time, defensive cannon emplacements that will prevent waves of marauding enemies from reaching the other side of the screen (or something like that!) Not only do you have to keep an eye on where the enemies are coming from, and how often, you also need to think carefully about how the free-running defensive positions you have placed on the battlefield will work together…

This game ‘went viral’ several months ago (as described in Desktop Tower of Money: 3 tips to profit from casual games), and many working days were lost as a result!

If you do spend a few minutes hours (err? days) playing this game, write a quick note about how the difficulty levels are managed, and why the game appears to be so addictive (to some people at least..!)

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2 Responses to “Friday Fun #6 Boomshine and Desktop Tower Defense”


  1. 1 Kate April 4, 2008 at 3:03 pm

    I really liked the music in Boomshine – a little different from your usual game music.

    You have posed an interesting question – does it get more difficult with increasing levels? Yes and no – :-) The dots are closer together in the higher levels, so it is easier to get a chain reaction than in the higher level. However, you have to clear a higher proportion of the dots, so getting that 55/60 is a tough call. It does lok good when it works though. :-)

    PS How do you kill the dark ones??

  2. 2 Kate April 4, 2008 at 8:20 pm

    OK – sorted out the dark ones – you need to upgrade! :-)


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